euh.. guys, i'm reading alot about mapping for spearhead with the SDK prog.. can't you use MOHradiant for spearhead...
What's the difference ??
OR... is it basicly the same, and i'm i just being a noobish person...
(noobish could be right in my case.. :p just started hehe.. )
SDK or MOHradiant ???
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[NER-BNL]Veteran
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SDK or MOHradiant ???
---===[ Reality is a disillusion caused by a shortage of alcohol...!!! ]===---
The main difference is that the mohradiant from the SDK can show Spearhead models but the mohradiant from mohaa tools will crash if you load the spearhead models . Well almost if you load the ai it will crash unless you set the option to show models as bounding boxes only and if you don't the spearhead models will look like blue boxes you won't see them . The second difference is the compilers , Qmap.exe and mohlight .exe . The compilers from both share the same name but you can't load a map compiled with the SH compilers into mohaa but you can load a map compiled with the AA compilers into SH and BT . Other than that not really that different just rename mainta to xmainta when you make AA maps so that the SH stuff does not show up in mohradiant and use the AA compilers for AA maps the SH compilers for SH only maps .
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Master-Of-Fungus-Foo-D
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Master-Of-Fungus-Foo-D
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Master-Of-Fungus-Foo-D
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