Does anyone know how you can create some sort of drunken effect for a player that spawns a a certain area??
Trying to make a thriller like mental istitution... with some spawns in isolation chambers... and i want to make a drunken/druggie effect for the players who spawn at a isolation chambers... and that it stops after say 10 seconds?
and can anyone tell me how high a player can jump? is it 64? or can it be a little bit higher?
drunken effect
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[NER-BNL]Veteran
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drunken effect
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- HyperKiller
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[NER-BNL]Veteran
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No i'm not from germay.. I'm from the netherlands
small distance , hughe difference !
Sorry if my english isn't the way you would like it... sorry was in a rush, and i didn't have time to look every word up in a dictionary..
I think it's about the idea, not about correct use of the english language...
greetz Veti
small distance , hughe difference !
Sorry if my english isn't the way you would like it... sorry was in a rush, and i didn't have time to look every word up in a dictionary..
greetz Veti
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Green Beret
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fro mwhat i know of drunkeness it's blurry, and very very wobbly.
you can make the wobbles with a modded earthquake.scr and put that in... but it'd REALLY take some doing... and i don't have the know-how to do it.
HyperKiller, be ashamed.
you can make the wobbles with a modded earthquake.scr and put that in... but it'd REALLY take some doing... and i don't have the know-how to do it.
HyperKiller, be ashamed.
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Bjarne BZR
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I think what you want is the effect of beeing under water. The view waves up/down/left/right... This can be achieved by putting a water_clip in the area where you want the effect. But you will also get bullet bubble traces...
EDIT: so fill the room with a brush and set its texture to common/water_clip
EDIT: so fill the room with a brush and set its texture to common/water_clip




