Loadscreen

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Timber73
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Loadscreen

Post by Timber73 »

Well i got everything working but my pic does not show up on the loadscreen I have tried tga. and jpg and they just will not show pic it shows a grey pic where my screen shot is suppose to be.Now I have sized it to 512x512 but I can not get it to go to a 32 bit pic dont know if thats why I can not see it or what.I've tried taking the screenshot in every resolution but it all comes out in 24bit. Whould appreciate any help you might give me

Thank You Timber73
Innkeeper
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Post by Innkeeper »

Make sure your shader is correct. If you get a blank grey image it means that it can't find the shader. The following is mine for the snow tutorial.

Code: Select all

snow <<=======
{
   nomipmaps
   nopicmip
   cull none
   force32bit
   surfaceparm nolightmap
   {
      clampMap textures/mohmenu/dmloading/snow.jpg <<========
   }
}
Just make sure that what the arrows point to are correct.

Make your your picture look right at 640x480 then resize it to 512x512. It will looked squished until it is displayed in the loading screen.

BTW here is the loading screen image for the Snow tutorial @ 512x512


Image

More BTW, if all else fails you can use the path to the .jpg without the extention such as:

Code: Select all

shader "textures/mohmenu/dmloading/snow"
in your urc file.
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mohaa_rox
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Post by mohaa_rox »

Cool. Release that tut please?
Live to map, not map to live.
-mohaa_rox, .map
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panTera
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Post by panTera »

Innkeeper: is that snow tutorial also gonna be about loadingscreens? Or...?

(I'm asking because at the moment I'm about to wrap up a rather extensive tutorial on loadingscreens and Alpha channels).
Innkeeper
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Post by Innkeeper »

It just happens to have a loading screen. Just the picture above filling the whole screen.
Sputnik
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Post by Sputnik »

I'm planning on making a tutorial... It's not that hard to do, even with a .TGA file.
Image
panTera
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Post by panTera »

that's right, but sometimes it can be harder to explain stuff to others than to do it :wink:.
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