doors

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MasterMind
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doors

Post by MasterMind »

I made a door, when i went to test it, it was invisible and i couldnt open it. Why is this?
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General Death
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Post by General Death »

Func_rotatingdoor does not seem to be supported. I got it to work once and then PA crashed.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

thats stupid... it takes half the bloodpressure spikes outta the game
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MasterMind
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Post by MasterMind »

think they'll come out with a newer version(of the MDK) that supports it?
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MasterMind
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Post by MasterMind »

is there any way i could script a door function?
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General Death
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Post by General Death »

No, this will be the last version of the MDK. :(

One could make a door out of a model and use Havok hinges like some of the other standard window models use. Would be cool pushing open and close doors.
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nutrie
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Post by nutrie »

nj... they didnt make mdk to create in-door maps.. :(

i think that mopha have 2 problems...
1. isnt like mohaa but like cod... (no runleans, no in-door maps,...)
2. extremly HW requirements especially on nVidia gpus...

:(

hope next time it will be better...
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

well buddy, were there many in-doors firefights and big cities. Were there even two story houses in the tiny pacific isslands. i dont think so! and who ever heard of doors in the pacific jungle?
One could make a door out of a model and use Havok hinges like some of the other standard window models use. Would be cool pushing open and close doors.
its a 50-60's resturant all over again :P
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General Death
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Post by General Death »

Master-Of-Fungus-Foo-D wrote:its a 50-60's resturant all over again :P
lol....they would most likly swing open and shut with nades depending on how the collision is setup.

Could be fun.
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