Battaglia map for Spearhead-obj glitch

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SusieQ
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Battaglia map for Spearhead-obj glitch

Post by SusieQ »

Someone has adapted the Breakthrough TOW map of Monte Battaglia to run on Spearhead. Mostly it works fine, but there is a problem with it that I don't know how to address:

The way the objectives in the game work in Breakthrough, the Axis must throw (and then defend) 2 switches--one for radio, one to raise the V2 rocket--before they can activate the 3rd switch to fire the rocket and win the game. If either of the first 2 switches are hit/reversed by the Allies, the rocket cannot launch.
The glitch in the customized Spearhead version of the map is that, even though the radio switch and the rocket raising switch have been done by the Axis, if there is any player, of either team, standing near the rocket raising switch after the axis has done the switch, the game acts as though that objective is not done, and the rocket cannot be fired. If players move further away from the switch, the rocket can then be fired.

In short:
Switch 1--Axis done
Switch 2--Axis done
Switch 3--Problem. Can't be done if player (either team) stands near switch 2

I'm new to this, but would like to see this fixed so the objectives work the same as in Breakthrough. Any ideas/suggestions would be most welcome. Thanks in advance.
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tltrude
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TOW

Post by tltrude »

I don't know for sure, but could it be a problem with the Spearhead or Breakthrough global TOW script? If they are different it might explain it.
Tom Trude,

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SusieQ
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Re: TOW

Post by SusieQ »

tltrude wrote:I don't know for sure, but could it be a problem with the Spearhead or Breakthrough global TOW script? If they are different it might explain it.
Thanks for the response, titrude.
I worked with the global tow_dm, objectives, obj_dm, and ObjMgr .scr files yesterday, from both the Spearhead game and the Breakthrough game, doing such things as bringing them into the map pk3, renaming them so they would be distinctive, etc. I was unable to solve the puzzle, however.

Forgive my ignorance, but I am a complete novice at this, so I am working by trial and error and process of elimination. I am trying to assist the clan I game with so they can use these maps, but I appear to not be up to the task. :cry:

If you think that it is likely that the problem/solution lies in these files, I will investigate them further and see if there is something I haven't already tried. Today is a new day, and my mind is slightly less fried (but it's early yet. :lol: )

Thanks again.
Grassy
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Post by Grassy »

Hello SusieQ,

I was the culprit that convereted those BT maps :D

I noted in the script that they have a player hurt clip brush around the rocket to stop that from happening. The area is also scanned in the scr for players that might try to stop the rocket.

To be honest this thread surpised me a little as we have had it runnng on our server for some time and no one has mentioned a problem such as this. Maybe it was just not noticed or chance has meant that the situation hasnt occured yet.

I will get some team mates together and try to emulate what you have reported and get back to the forum asap..

One thing to remeber, if the player spawn bombs have gone off, and the rocket has been stopped the game will just play out like a TDM in roundbased mode with spawning disabled, it is then like a last man standing game, maybe this is what you are refering to?

Grassy
SusieQ
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Post by SusieQ »

Hi, Grassy! Job well done on those Breakthrough map conversions! Many of my fellow Spearhead players found those 2 Breakthrough maps to be the best part of Breakthrough, so when one of our friends found your conversions, we were all very excited about them.

To be more clear about the problem that we found, this occurs when neither of the spawn bombs have been blown. (Frankly, we haven't tried to duplicate the problem after a spawn has been blown). We found that after the radio and rocket raising switches have been thrown by the axis, and the rocket is raised and ready to launch, if a player of either team is standing on the grate/floor where the raising switch is located at the top of the rocket silo, the 3rd switch (launch switch) cannot be thrown. It starts to move, then backs up. If the players who are near the rocket raising switch move a little further away, then the rocket launch switch can be thrown.

I'm delighted that you saw my post and are looking into it. We love those converted maps and will be very happy to see them working.
Thanks sooo much for your help.
Grassy
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Post by Grassy »

Aww shucks :oops: I'm blushing now... LOL

You say two maps? there are three now.. :D
Montebattaglia TOW, Bizertefort Rand OBJ
and now BizertHarbor LIB & CTF
There is a readme in the pk3 for BizerteHarbor that explains all.
I was really happy with the CTF mode, the map layout was ideal for it :D
The maps can be found here on our clan website www.whcclan.com in our downloads section.
We also have a few homegrown maps by clan members in there that you might like, Mississippi Madness was our first heavy duty scripted one, it has a paddle steamer and usable hot air balloon as well... heheh

Anyway to divert the forum cops LOL getting back on the thread.
We will be testing the map later tonight, if the problem can be reproduced every time then it should be a simple matter of either blocking the area once the elevator is at the top or elimenating the problem, ie; execute the offending player.. LOL The patch can be a standalone server side patch to fix it, so will be a small download to fix it..
Keep in touch, drop by our clan site to say g'day some time. :D
Grassy
Last edited by Grassy on Sun Jan 30, 2005 3:33 am, edited 1 time in total.
SusieQ
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Post by SusieQ »

Thanks again, Grassy! You're the best!

The two maps we were aware of were Monte Battaglia and Monte Cassino.
Is Monte Cassino your work also?

Incidently, the clan I am investigating this for is ELS. They can be found at http://www.elsclan.net/index.htm. They have recently added a custom map Spearhead server to their other servers, and they hope to have Battaglia and Cassino for Spearhead in the rotation.
SusieQ
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Post by SusieQ »

Hi, Grassy!
On a hunch, I went out to your clan's website and downloaded your Monte Battaglia. Sure enough, it is a different version of that game than the one we have. Your version works perfectly.

It didn't occur to me until today that there might be more than one version of that conversion floating around, but there appears to be. I hope you didn't spend needless time trying to identify a problem that does not exist with your version.

Thanks for your kind efforts nonetheless!
Grassy
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Post by Grassy »

Ah cool, we didnt get time to test last night.
Enjoy the maps :P
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