I've just added some barrels to my map which explode when shot at.
Now, I'm still not sure I want those exploding barrels in, can I give them a targetname and "hide" them through use of the map script ?
*EDIT: nevermind... I tried and it did hide the barrel, but it was still there physically and exploded. Are there other ways to temporarily remove them from the map ?
"Show & Hide" exploding barrels ?
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$barrel hide
$barrel notsolid

