my Rad crashes every time it tries to load the AI... i'm POSITIVE the .tik is ok, the skelmodel and skin work fine for MP (non-AI) skins, but for SP AI it doesnt work!
Code: Select all
TIKI
setup
{
$path models/human/allied_army_soldier // Set path to set skelmodel from
skelmodel usarmy.skd // Set body model
surface ranger_pants shader jim_pants
surface us_top shader jim_jacket
surface armband shader jim_rank
surface us_top_c shader jim_jacket
$path models/human/heads // Set new path for head model
skelmodel head1.skd // Set head model
surface head shader jim_face
$path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/gear/us
skelmodel barbelt.skd
surface barbelt shader barbelt
path models/equipment/USGear/airborne
skelmodel airborne_gear.skd
surface gear shader airborne_gear
//************************************
//*** weapon equipment assignment - Justin modify the equipment skelmodels in here
path models/equipment/usgear
//*** no weapon assigned
case weapon "none"
{
}
//*** colt 45 pistol
case weapon "colt 45"
{
path models/gear/us
skelmodel 45holster.skd
surface 45holster shader 45holster
skelmodel haversack.skd
surface haversack shader usequip
}
//*** m1 garand rifle
case weapon "m1 garand"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** springfield rifle
case weapon "springfield '03 sniper"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** bar machinegune
case weapon "bar"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel barbelt.skd
surface barbelt shader barbelt
}
//*** bazooka
case weapon "bazooka"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** end weapon equipment assignment
//************************************
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader us-helmet_private
scale 0.52 // Set default scale to 16/30.5 since world is
// in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from
radius 20 // Defines size of shadow
}
init
{
server
{
classname Actor
american
setsize "-16 -16 0" "16 16 92"
health 100
weapon "M1 Garand"
}
}
//
// include the base animations definition
//
$include models/human/new_generic_human.tik
$include models/human/animation/dialogue/generic_dialogue_US.tik
/*QUAKED ai_allied_oss_Jimmy (1.0 0.5 0.0) (-16 -16 0) (16 16 96)
*/can anyone help?
