Water/Hills

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
thestrokes1251
Lance Corporal
Posts: 19
Joined: Sun Jan 30, 2005 1:05 am
Location: Long Island, New York

Water/Hills

Post by thestrokes1251 »

How do I make hills and craters? And I know that there is already a tutorial on water but it just tells about a pool. How can I make D-Day type water? I know everybody is porbobly saying to themselves, "Wow this kid is a n00b." I am sorry to be asking thse uestions but I am new to this. I would be thankful to anyone who answers.



~Zito~
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

dont have to be sorry for asking questions, what else should u do with them? :P and that's what this forum is all about (well, mostly :wink: ) after all.

for d-day ocean u could go to the recycling bin, download and study the vietbeach map and try to change it to what u need.

for hills and craters u'll have to use patch meshes. here at .map is a tut about patch mesh roads. If u did follow this, u'd understand these meshes, can go again to the bin, get some maps with meshes, study those (e.g. vietbeach again,maginot) and surely can do ur hills. Then, there are several other tuts about meshes. Maybe try to find (google) the one or the other 8-)
Random
Moderator
Posts: 401
Joined: Sun Jun 01, 2003 11:00 pm

Post by Random »

Wacko wrote:dont have to be sorry for asking questions, what else should u do with them? :P and that's what this forum is all about (well, mostly :wink: ) after all.
Exactly Wacko couldnt have said it better myself.
Moderator
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

You could also make tham with regular brushes, but that is probably a bad idea.

But another way ( in addition to patch meshes ) is to use LOD. Here is a tutorial on one of the ways you could create LOD terrain design using an image: http://gronnevik.se/rjukan/index.php?n=Main.LOD
Last edited by Bjarne BZR on Mon May 01, 2006 8:51 pm, edited 1 time in total.
Admin .MAP Forums
Image
Head above heels.
FIVEBOY
Colour Sergeant
Posts: 94
Joined: Thu Feb 27, 2003 3:09 pm
Location: England
Contact:

Post by FIVEBOY »

Just to add when making hills/ cliffs is LOD or Patch mesh best ??

Which ones gives better FPS?
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

For rolling hills: LOD
For steep cliffs or small formations: PatchMesh

LOD is easy to create huge landscapes out of, covering an entire map. But it is bad at handeling steep slopes.

Patch is harder to manipulate and are ill suited for huge areas, but very suitable to create rock walls and small features.

Ithink LOD is easier on the FPS. But patches can be made smaller, so using a patch for a small feature may be better for FPS.

Dont think there is a correct answer to your question: it depends on a horde of parameters.
Admin .MAP Forums
Image
Head above heels.
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

For lod learn to use the area filter but do not use the 64 unit setting for radius that will move only 1 vertice 128 or more is best . Also the white lines you see when you select 1 lod terrain patch with shift control click will give you a better idea of how it will look ingame just incase you get one of those phantom peaks that you can't see in radiant that is the only time you will set your area filter to 64 .
Image
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

Bjarne BZR wrote:For rolling hills: LOD
For steep cliffs or small formations: PatchMesh

LOD is easy to create huge landscapes out of, covering an entire map. But it is bad at handeling steep slopes.

Patch is harder to manipulate and are ill suited for huge areas, but very suitable to create rock walls and small features.

Ithink LOD is easier on the FPS. But patches can be made smaller, so using a patch for a small feature may be better for FPS.

Dont think there is a correct answer to your question: it depends on a horde of parameters.
tell that to the makers of m1l1a.. they figured it out the hard way.. ALL of the ground in m1l1a is PATCH MESH! ALL OF IT! itd of sucked to be them :wink: (adn yuo speled 'hoard' rong :wink: )
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

Master-Of-Fungus-Foo-D wrote:tell that to the makers of m1l1a.. they figured it out the hard way.. ALL of the ground in m1l1a is PATCH MESH! ALL OF IT! itd of sucked to be them :wink: (adn yuo speled 'hoard' rong :wink: )
hehe, maybe that'S why they invented lod :wink: (dna wuts wron wiht 'horde'??)
Post Reply