Reflecting window

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HyperKiller
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Reflecting window

Post by HyperKiller »

Hi.
I have an idea: Is it possible to make a surface (a window) that reflects sunlight (or any other light) so, that the player gets "blind" when looking at it from a specific point(angle).
Get it?
Tnx for all your anwsers.(i just know i will get some)
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Mj
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Post by Mj »

Well, i'm not sure about reflection, but you'd probably have to make an independant light source - viewable from 1 direction... hmmmz could have some kinda mesh thing... :?

Hey and i worked out what your avatar is... its drumsticks, right?
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lizardkid
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Post by lizardkid »

reflections are not supported in MOHAA.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

if you look at the window texture natestahwin (in-game), you actually DO see a reflection, but, you have to imliment it by shader or something.... its reflection i a winter forest.. you can see it and it really does look like its whats being reflected.. just take a screenie of what is around the window and 'viola'! a reflection ater implimentation of a .shader

hmm i think his avatar is chess pieces.. ialways thought that...
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Cpt_Pennybags
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Post by Cpt_Pennybags »

It's not a reflection though. It's just an appearance of a reflection. Hence why it's a set picture such that you still see winter trees in windows of maps with no snow.
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Post by lizardkid »

Cpt_Pennybags wrote:It's not a reflection though. It's just an appearance of a reflection. Hence why it's a set picture such that you still see winter trees in windows of maps with no snow.
exactly. they dont reflect, MOHAA and Quake 3 have no reflections coded into them. another reason why we cant make mirrors or cameras.

it's just a blurred/smeared image of a winter forest.
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HyperKiller
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Post by HyperKiller »

Well it doesn't matter if it is a reflection or not. It just has to make harder to hit someone in that window.(like looking in the sun)
Could i make a texture/flare that shows up(fade not just pop up) when you look at it from a specific angle?
Examples maybe? Or a more detailed guide. - I do understand the way it works but i do not have a clue how to do (map) it.

And Mj got it. Its drumsticks!
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

darnit drumsticks... well... im not sure but is sunflare only a property of worldspawn?
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Balr14
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Post by Balr14 »

put a spotlight in the window.
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Post by Rookie One.pl »

lizardkid wrote:MOHAA and Quake 3 have no reflections coded into them.
Bullcrap. ;) Open Q3 and run the training mission and you see a nice, big mirror right in front of you.
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wacko
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Post by wacko »

Rookie One wrote:
lizardkid wrote:MOHAA and Quake 3 have no reflections coded into them.
Bullcrap. ;) Open Q3 and run the training mission and you see a nice, big mirror right in front of you.
'Bullcrap' isn't a nice word, but u're right: Q3 has mirrors. Mohaa however does not.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

how is that possible?! Im pretty sdure they use the exact same engine so why cant MOH use mirrors?! THATS *&$#
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Balr14
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Post by Balr14 »

It's not really a mirror, it's a camera.
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At0miC
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Post by At0miC »

Master-Of-Fungus-Foo-D wrote:how is that possible?! Im pretty sdure they use the exact same engine so why cant MOH use mirrors?! THATS *&$#
The developers just removed it out the engine,

here is a portal surface in q3:
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Some of us already tried the same thing in mohaa but it doesn't work (even I tried), u just see the same stuff as you're out the skybox:
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

thats the most stupid thing inthe world! I want to see he guy that gave the order to edit it out! im gonna teach him a lesson only a modder could :twisted: :twisted:
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