MP Modding
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- thestrokes1251
- Lance Corporal
- Posts: 19
- Joined: Sun Jan 30, 2005 1:05 am
- Location: Long Island, New York
MP Modding
How do I mod multiplayer maps?
You can't edit the hole map unless you got the .map file, which would be impossible.
But you can spawn models in stocks maps,
It's done by scripting in the scr file of the map.
For example,
local.[model] = spawn script_model
local.[model] model "static/[....]" // Choose a model to spawn
local.[model].origin = ( 0 0 0 ) // Coords of the model in the map
local.[model].angles = ( 0 0 0 ) // The angle of the model in the map
local.[model].scale = 1.0 // The scale of the model
[model] can be replaced to an other name like the name of the model
"static/[....]" : select a model to spawn like weapons/colt45.tik
To see the coords in the map, type "coord" in console
However there is a way to convert the .bsp file to .map which I do not recommend, like all the brushes and textures in the map would be broken or lost, you have to rebuilt them all. The converter is called MohBSPToMohMAP
But if you mean that you want to create your own maps........ check the tutorials.
But you can spawn models in stocks maps,
It's done by scripting in the scr file of the map.
For example,
local.[model] = spawn script_model
local.[model] model "static/[....]" // Choose a model to spawn
local.[model].origin = ( 0 0 0 ) // Coords of the model in the map
local.[model].angles = ( 0 0 0 ) // The angle of the model in the map
local.[model].scale = 1.0 // The scale of the model
[model] can be replaced to an other name like the name of the model
"static/[....]" : select a model to spawn like weapons/colt45.tik
To see the coords in the map, type "coord" in console
However there is a way to convert the .bsp file to .map which I do not recommend, like all the brushes and textures in the map would be broken or lost, you have to rebuilt them all. The converter is called MohBSPToMohMAP
But if you mean that you want to create your own maps........ check the tutorials.