Has anyone successfully been able to alter the bomb damage and radius settings in their maps?
I have set up exploders and objectives based on the tutorials here at MOH Design and everything is working just dandy....except I can't seem to change the damage and radius settings.
I'm referring to these script entries:
level.bomb_damage = 200
level.bomb_explosion_radius = 640
I can change the number values in the script, but it seems to have no effect in the game.
Any help would be appreciated....
Trouble with bomb damage and radius
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Wombat
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If you are using the obj_dm.scr then those values are in that script as well, and that is why you cannot change them. Because they override your settings. Include the obj_dm.scr in your script file, and you will be able to change them .
instead of
$bomb thread global/obj_dm.scr::bomb_thinker
use
$bomb thread bomb_thinker
etc..... after you include it.....
if you are using the exploder.scr
then after you call the exploder.scr:: #set
run a Radiusdamage command
format
radiusdamage $bomb.origin radius(quake units) damage
ie
radiusdamage $bomb.origin 640 200
instead of
$bomb thread global/obj_dm.scr::bomb_thinker
use
$bomb thread bomb_thinker
etc..... after you include it.....
if you are using the exploder.scr
then after you call the exploder.scr:: #set
run a Radiusdamage command
format
radiusdamage $bomb.origin radius(quake units) damage
ie
radiusdamage $bomb.origin 640 200
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