error

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
User avatar
At0miC
General
Posts: 1164
Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

error

Post by At0miC »

Some guy emailed me sended me this log:

Code: Select all

sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/train_to_hell
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/aagun_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A100_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A101_salute.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A102_cleanshoes.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A103_pullups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A104_stretches.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A105_pushups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A106_jumpingjacks.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/flak88_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/g43/g43_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G100_Axis_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G101_Axis_Attention.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G102_Axis_Primping.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G103_Axis_Lookaround.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G104_Axis_Shoeshine.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G105_Axis_lean.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G106_Axis_pushup.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G108_Axis_milling_1.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G109_Axis_milling_2.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/granatwerfer_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/mg42/packup.skc
And it has 7000 lines of what you see above, nothing else.

He only had this when loading train_to_hell, I don't know what's going on :?, there is no error about the train_to_hell scr or whatever.
Can someone explain this?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

spearhead

Post by tltrude »

Maybe he is tring to play it in Speahead or Breakthrough. Or, maybe his game is just corrupted by another mod pk3.

What does it say at the end of the log?
Tom Trude,

Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

is this moh:AA? e.g. models/human/animation/misc/aagun_driver.skc and others mentioned and which I tried to find I don't have.
Could he have done anything to his pk3's? Moved the original ones somewhere, added custom ones?
User avatar
At0miC
General
Posts: 1164
Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

Post by At0miC »

I've asked him about that too, he got the expansions but he tried to load it in AA.

In the end of the log it's justthe same, his game crashed so it's stopped like this:

Code: Select all

Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/ppsh/ppsh_butt.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/ppsh/ppsh_idle.skc
Skele
I'll tell him about removing other custom pk3's
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

To me it appears that he's been trying to spawn AI in the map... :?
Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

those are the MP options anims, shoeshine, pushup, walllean... it's his game, not the map. tell him to reinstall or make sure he has no AI mods.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
User avatar
Kalti
Major
Posts: 325
Joined: Sun Mar 16, 2003 11:46 am
Contact:

Post by Kalti »

ppsh... isn't that a Spearhead gun ?
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

you're right, i see portable mg42, granatwerfer, ppsh... etc.

tell him you see SH shiz in there and tell him to make sure he's running in AA.

if it's not finding binary he's probably got a corrupted copy anyway. in any case, reinstall, keep configs and saves.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
Post Reply