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HyperKiller
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by HyperKiller » Thu Feb 10, 2005 6:02 pm
Okay, check it.
I am using a vehilce_german_opeltruck in my map. Of course i have clip-ed it. But now, when i compile&run my map, it is higher (of the ground, floating)
Any ideas?
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Bjarne BZR
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by Bjarne BZR » Thu Feb 10, 2005 6:06 pm
No idea what causes it, but you could fix it by making it a script_model and move it downward in th script. Sure it is ugly, but it works
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HyperKiller
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Posts: 38 Joined: Wed May 19, 2004 8:00 pm
Location: Slovenia
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by HyperKiller » Thu Feb 10, 2005 6:47 pm
Well i could just put the truck a litle bit lower in MoH Radiant.
But, i don't wish to compile and run it about 20 times to get it right.
Is it maybe the cliped brushed toushing the opeltruck-entity?
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Bjarne BZR
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Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
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by Bjarne BZR » Thu Feb 10, 2005 6:53 pm
No, come to think of it, try using static_vehicle_german_opeltruck instead. I think the vehicle_german_opeltruck is ment for driving/scripted/AI and stuff like that.
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