[WIP] Volgagrad (mohdm6)

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

Moderator: Moderators

Post Reply
User avatar
MPowell1944
Moderator
Posts: 287
Joined: Thu Jan 09, 2003 7:06 am
Location: Woodstock, GA
Contact:

[WIP] Volgagrad (mohdm6)

Post by MPowell1944 »

For EyeCandy 2.0, I have been working on a rendition of Stalingrad. The .bsp has been hacked so that I can replace textures in that map without overwriting the same textures in other maps. Also, I've completely redid the atmosphere of the map. Here are some screenshots as of now. It is basically finished, but I wouldn't mind any ideas that could be added to it. The .bsp has been modified to an extent that it had to be a new map. And yes, I was able to remove the sunflare . Any criticism appreciated.

View 1
Image

View 2
Image

View 3
Image

Dark Room
Image
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

Man, write a tutorial about this, pleeeaaaseee! :P

Looks great! :)

BTW, AFAIK it's Volgograd, not Volgagrad. ;)
Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
DeltaJ
Sergeant
Posts: 72
Joined: Wed Feb 09, 2005 12:39 am
Location: Chicago. IL

Post by DeltaJ »

I don't like that map bt now it looks cool
Image Image
Runt
First Lieutenant
Posts: 188
Joined: Wed Feb 11, 2004 5:03 pm
Location: The Netherlands
Contact:

Post by Runt »

Looks very nice!
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

the farplanes a little to low in my opinion, but looks nice :)
ImageImage
User avatar
MPowell1944
Moderator
Posts: 287
Joined: Thu Jan 09, 2003 7:06 am
Location: Woodstock, GA
Contact:

Post by MPowell1944 »

Oopsy. I'll change that a to an o right away.
Mj wrote:the farplanes a little to low in my opinion, but looks nice :)
I didn't want to make it any thicker because you wouldn't be able to see across, and as we all know, that is a big thing with that map. Just enough farplane to give it some depth.
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

ooo. s you hex edited it? (how do you hex edit)
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
User avatar
Cheetohs
Brigadier General
Posts: 569
Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:

Post by Cheetohs »

Wow, i kinda like the new 'darker/war-torn' atmosphere... Fits Stalingrad well! Here are some thoughts of mine for you to consider... in no way to be-little your map:

-I personally dislike the tank smackdab in the middle of the ground, if i were to suggest anywhere, i'd say somewhere where you could climb on it to reach a 2nd floor-something.

-If you say you can change textures, perhaps rig the 'secret-room' with textures so that it isn't a cheap spot and make it easily accessable. I think that would be a great addition to the map!

Looks good!
.:c|H|EE|TO|H|s|:.
Image
Need a thorough map tester? Shine the Cheetohs signal!
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

i rather like the foggy/dark atmosphere in this one, it gives a great feel and not many maps do that. i'd say keep the original farplane and add rain, mud, and puddles. besides, a good farplane like that reduces strain on the vid section of the comp, which in MOH is always a pesky little bas*ard.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
Post Reply