Reviewing Maps

Have a comment/question about one of our map reviews? Well here is the place to post it.

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Desert Eagle
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Reviewing Maps

Post by Desert Eagle »

Here is a little input for those reviewing maps.

1. If it is the author's first map that should be taken into considertion and noted in review.

2. The Frames Per Second (FPS) can be misleading at times. Your eye can not tell the difference between 35 FPS or 135 FPS. Sorry humans do not have Ge-Force 4 Ultra eyes. Most Human eyes with 20/20 vision can not see more than 30 FPS at most. Average is 25 FPS for the human eye.

3. If your pc, video card and memorary are not up to speed a map will seem "lousy" to you.

4. Does the map make sense? being laid out architecturally correct and game play follow that "3 routes to an objective or enemy spawn rule of thumb started by the stock Mohaa Maps"

5. Is the map a sniper haven, like Omaha or Cross Roads? If so players will lose interest very quickly.

6. Is the map sucking your CPU dry?

7. Are models laid out right or in the right place? Nothing like spawning as an allie in an allied spawn point with an undamaged King Tiger. The germans would have never left it behind, or unmaned.

8. Everylook at the stock maps? They have light leaks, or corners and walls not meeting correctly, etc.... Perhaps the mappers to Mohaa stock maps should have visited these forums....lol


Just my two cents, do not want to upset anyone in anyway.
Desert-Eagle
....The Eagle Has Landed...
Slyk
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Post by Slyk »

I completely agree with you. I think the reviews on this site have been fairly accurate. In some cases I would be harder on some design areas, softer on others. Mainly Z-fighting issues shouldn't happen, badly mis-aligned textures should be a HUGE minus, etc...the little things that make atmosphere feel as if you can believe the setting.

I'm a purest at heart and prefer a dry, minimal texture/high on detail kind of map and don't go in for lots of questionable textures and whacky design stuff. That's cool and all, but I'd rather play a map that 'feels' like it could be real in the setting of the game.

we're all still learning and finding our own niche in the design community, but that's what will make it interesting for a long time to come, I hope...variety! (I'll just be kinder to real-time/place maps! :) )
nuggets
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Post by nuggets »

hey, nice 2 c 2 honest guys makin they're opinions heard rather than the local riff-raff that comes on here, just a couple more comments i wanted 2 add, (it'll prob b more than that, i'm just guessing at the moment)

1. when reviewing a map, ask yourself if you could do better, if so why haven't ya? please note i'm not moanin at people who have left constructive criticism

2. would it b at all possible 2 let people know which was a previous map post so people know what they're comparing it 2, c how far they've come and can let them now of more improvements still 2 b made

and finally 3. why wouldn't the germans of left an undamaged tank in the middle of a war? as i remember it they ran out of petrol didn't they? i dunno i watch 2 many films.

hopefully i'll b posting my 1st map myself soon, so hopefully u have all taken heed from my points, and u'll all want 2 pay me 2 get ur hands on it, but 4 now and probably at least another couple of weeks, i'll just make my face more known on here :D
hope this helps, prob not cos it's all foreign 2 me :-/
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