Help with MG42, not appearing in turretweapon_german

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[RSoBB]-Tybalt
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Help with MG42, not appearing in turretweapon_german

Post by [RSoBB]-Tybalt »

Hello all :)

I've just recently taken an interest in mapping and have been working my way through the Nemesis tutorials. On the whole it was going quite well until I encountered a problem with the MG42 tutorial. When it came to look for the MG42 itself it wasnt there. The tutorial directed me to turretweapon_german_mg42 but it wasnt in my list. After looking at a screenshot on the tutorial it would appear im missing both turretweapon_german_mg42 and turretweapon_german_mg42-fake. So does anybody have any ideas on what might be causing this?
jv_map
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Post by jv_map »

Put entdefs.pk3 in main :wink:
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[RSoBB]-Tybalt
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Post by [RSoBB]-Tybalt »

I have, I did read how to install it and set it up to aswell :P

So even with entdefs in main im still getting the problem :(
jv_map
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Post by jv_map »

In that case, your project settings in radiant are wrong. Make sure gamedir points to the directory mohaa.exe is in, and moddir should be 'main'.
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[RSoBB]-Tybalt
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Post by [RSoBB]-Tybalt »

my project settings are as follows

basepath c:\program files\ea games\mohaa\

mapspath c:\program files\ea games\mohaa\maps\

autosave c:\program files\ea games\mohaa\maps\

rshcmd (blank)

antitydir code/

modelmask *.tik

moddir main

MOHAA.exe is in c:\program files\ea games\mohaa\
jv_map
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Post by jv_map »

Hmmm I can't see anything wrong there :?
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fuhrer
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Post by fuhrer »

i had sent him my copy of entdefs, and then my whole mohaatools, no joy....

however i did send him a test map with a working mg42 in it and he managed to copy it from there into his map...

very strange....
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

hes prob using SH sdk...

its in addon ---> turretweapon ---> german ---> mg42

any luck?
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[RSoBB]-Tybalt
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Post by [RSoBB]-Tybalt »

Nope, im using the MoH SDK downloaded off the link on here. I tried addon_turretweapon_german_mg42 but maxwayoffset didnt work so it rotated around through a full 360 degrees :?
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wacko
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Post by wacko »

[RSoBB]-Tybalt wrote:maxwayoffset didnt work
probably because its maxyawoffset :wink:
lizardkid
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Post by lizardkid »

i use AA MoHRad as well, but i have SH and BT installed and it coems with addon as well, if you have SH or BT installed check addon ;)
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[RSoBB]-Tybalt
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Post by [RSoBB]-Tybalt »

I meant maxyawoffset, :lol: Just me being dumb
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