FIVEBOY PERMISSION REQUEST TO MAPPERS GEAR

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FIVEBOY
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Post by FIVEBOY »

Ok wacko the speed is great and the direction is all correct :) :) but i was hoping the player could move around the truck and shoot at people i tried messing around with the script but i got no where :( :( I will try again after work but i spent 3 hours last night comparing it with the engle nest one and im so thick i cant get it to work the same :oops: i will try again after work if not too tired :(

+ do i have to have the driver visable too? it just he sticks through the truck and the truck does not have a sun roof lol.

Again i am sorry i hate being fussy will you be able to edit the script please.

sorry i feel rude.

thx 5
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wacko
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Post by wacko »

np. same link, new files :wink:
no driver and no player glueing 8-)
FIVEBOY
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Post by FIVEBOY »

Wacko perfect i may need help putting the script into my main scirpt :) i'm so happy just how i wanted it.

one thing to get sound do i need to make a ubersound file for my pk3 ??

cheers 5
FIVEBOY
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Post by FIVEBOY »

Hi dudes,

Thanks to wakco we now have a moving truck in the map :), i also got TomTrudes 3 floor lift which i would like to ask u a question :) and wacko bridge + a crunch dog :)

Still gots loads to do most of the scripting has been done just need to sort out the obj and add some custom sounds :) still gots loads of mapping to do and lighting + need to sort out stucture brushes, Area protals and vis boxes :)

new screen shots :)

I using spearhead SDK and when i use m builder to compile the map it dont work in aa its says bsp wrong verison 21 should be between 19 and 19??? map work find in Spearhead.

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small_sumo
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Post by small_sumo »

Lookin good bro. Um with yer problem, you need the old q3map.exe to do aa levels.
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lizardkid
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Post by lizardkid »

nice use of light mate :)
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[D.o.G]FaDe2BlAcK
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Post by [D.o.G]FaDe2BlAcK »

PEPSI MACHINE!!!! dude im so d/ling ur map when its done. i mean, do u ever see a vending machine in any1 else's maps? heck, i wouldnt even be fighting, i'd be EATING. lol looks very nice.
lizardkid
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Post by lizardkid »

yeah, they have pop dispensers in HL2 :P

it's easy enough to recreate :)
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Mj
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Post by Mj »

Looks cool 8-)
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FIVEBOY
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Post by FIVEBOY »

Thanks for your comments

I really sorry i made the map with SDK i did not realise it would not work with AA enigne, i will still be releasing the .map file hopefully over the next few days.
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Jack Ruby
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Post by Jack Ruby »

Can you not open your .map in AA radiant, I think all that will happen is that any SH textures or models will be missing, just replace them with AA textures
and models and compile for AA.

Im prob wrong im a bit rusty on the mapping but it might work.
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FIVEBOY
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Post by FIVEBOY »

heres a link for the map

/forum/viewtopic.php?t=10058
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