Hi,
I need to write up something that would work as similar to radiusdamage as possible and I need to know how to count the amount of damage that should be dealt at specific distance from the centre of an explosion. Anyone knows the logic/math that lies behind this? I just know that the further from the explosion the less damage you get... Some kind of equation maybe?
Thanks in advance,
Rookie One
The math behind radiusdamage
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Rookie One.pl
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Rookie One.pl
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That's what I thought at first... I'll give it a try and see.
<EDIT>Yeah... Lol.
Weird.
</EDIT>
<EDIT>Yeah... Lol.
Last edited by Rookie One.pl on Tue Feb 15, 2005 9:14 pm, edited 1 time in total.
It's most likely lineair (max damage at center, reduces to zero at boundary).
Edit: wow I think our posts got mixed up
Edit: wow I think our posts got mixed up
Last edited by jv_map on Tue Feb 15, 2005 7:41 pm, edited 1 time in total.
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Green Beret
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