I saw in the forums a whie back where you could change a players weapon using "if"
Code: Select all
if ( $player [somecommand] has kar98.tik ) [or something like tat]
{
$player takeall
$player give item blah.tik
}
(super toilet blaster
Moderator: Moderators
Code: Select all
if ( $player [somecommand] has kar98.tik ) [or something like tat]
{
$player takeall
$player give item blah.tik
}
Code: Select all
local.randnum = randomint 1000
$player[local.i] weaponcommand dual targetname ("weap" + local.randnum)
local.weap = $("weap" + local.randnum)
if(local.weap.model=="models/weapons/thompsonsmg.tik")
local.weap.model= "models/toilet.tik" // something like this. ;)