Hi People,
I try convert map file in BSP format to MAP file, but never work correctly !
I think the reason of the problem is my version of MOH:AA BSP TO MAP conversor (i worked with 1.53 version), searching in NET i find the last version of conversor (2. some thing).
But the conversion dont work correctly, for sample a stair dont have a simple solid of 16x16, he convert to many solids (between 4X4).
This problem exist with all people, or i make some wrong thing ????
Converting a BSP to MAP - many problems !!!
Moderator: Moderators
Life is never that simple and this is an example.
Your problem is comon, the bsp-->.map converters cause the brushes to split (usualy if a brush has 4/6 textured sides it will split into 4/6 pieces).
Some converters are better than others but all need alot of work to make it into a complilable map.
Seere.
Your problem is comon, the bsp-->.map converters cause the brushes to split (usualy if a brush has 4/6 textured sides it will split into 4/6 pieces).
Some converters are better than others but all need alot of work to make it into a complilable map.
Seere.
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
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- Location: cali, United States
in short, ive got an answer to the questiong.. if you had used the search function, there are many posts ndm y answer is 'DUH!'
life is never that easy and probably NEVER will be! anyway why IS it so hard for the decompiler to get everything right? I you can compile it right, why cant you decompile it right?
life is never that easy and probably NEVER will be! anyway why IS it so hard for the decompiler to get everything right? I you can compile it right, why cant you decompile it right?
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
In basic terms, BSP converts all surfaces into triangles. A simple rectangular face has 2 triangles; a simple rectangle brush can split into 6 triangles; every place where a surface meets another surface causes triangle splits (sometimes quite a few). Do the math, it adds up. Once converted by BSP there is no way for a decompiler to know what the original brush looked like. It's like trying to put Humpty Dumpty back together.Master-Of-Fungus-Foo-D wrote:in short, ive got an answer to the questiong.. if you had used the search function, there are many posts ndm y answer is 'DUH!'
life is never that easy and probably NEVER will be! anyway why IS it so hard for the decompiler to get everything right? I you can compile it right, why cant you decompile it right?
