Busy tutorial
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- small_sumo
- Lieutenant General
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- Joined: Mon Jul 01, 2002 4:17 pm
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Busy tutorial
I added it to my site if you want it or someone is looking for that kindo thing just send em to www.smallsumo.tk
Thanks.
Thanks.
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
hehe v.cool
SowwiHey and welcome to my "busy" tut. Its to show you how to make
your ai look like theyre doing something. I have several different
senarios set out for ya, we have cardgame, eating (special thanks mirek)
also patroling, mechanics, dudes hammering, dudes moveing crates.
To sus out how its done I have included the map file, also in the
scr file I added lots of hints. If you need help mail me or talk
it up at the forums.
I have made it for multiplayer and so have added special models
which you will need to use if doing a multiplayer map. All this
stuff will work in sp as well (Ihope :]).
Thanks to jv_map, mirek, inkeeper and the .map crew.
A word of warning if you run this map with logfile 2 in the console
you will find in your /main qconsole.log (which can be opened with
notepad) a few minnor errors that you can tend to if you want to.
http://www.planetmedalofhonor.com/mohboxoffun
small_sumo34@hotmail
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States


