This is the map from Hell!

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Balr14
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This is the map from Hell!

Post by Balr14 »

6 tries and I still haven't got it right. Damn!

http://home.wi.rr.com/balr14/vanhell1.jpg
http://home.wi.rr.com/balr14/vanhell2.jpg



*edited due to large picture sizes by bdbodger .map policy 640x480 max
RailwayChildrenPeter
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Post by RailwayChildrenPeter »

Looks nice :D when will it be relised :?: :?: :?:
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

yeah, i thougt it looked fine.. wats so wrong with it? It doesnt deserver to be called 'the map from hell'
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Balr14
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Post by Balr14 »

I'm trying to recreate the Transylvanian village in the Carpathian mountains from the movie Van Helsing. So far, everything I try turns out looking like a damn sub-division.
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wacko
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Post by wacko »

Balr14 wrote:So far, everything I try turns out looking like a damn sub-division.
my english is too bad to tell me what ur sub-division might be. but if u were talking about the mountains, why not do a custom skybox texture for those mountains further away and some patch meshes for the closer rock formations. :?
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tltrude
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over worked

Post by tltrude »

Maps that get over worked end up on the shelf. Perhaps you should just use a war ravaged Transylvanian village.
Tom Trude,

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panTera
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Post by panTera »

I think he already used a special texture for some of the mountains in the back (which look fine). But perhaps it's an idea to use a somewhat more gloomy skybox. I've seen that movie and some pictures of that village and there are extremely high mountains, in fact the whole setting is extreme. Anyway here are some skies I found that might fit that setting.

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http://www.fileplanet.com/dl/dl.asp?pla ... ist256.zip
(if fileplanet reports a not-found error, just try again).
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http://www.fileplanet.com/dl/dl.asp?pla ... ave256.zip

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http://www.koldsdesigns.net/koldevilhr.zip

Here's another idea, what about making just a small section of that mountain valley but with higher mountains so you can't see the vast surroundings? That way you can close the sides with inaccesible houses built against the slopes.
Balr14
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Post by Balr14 »

I'm OK with the mountains. It's the buildings that I can't get right (that's why you don't see any). Check this image out very closely and you will notice the very complicated architecture. There isn't a straight line in the place. All the buildings have multiple pitched and angled roofs that lean outward, and that's just for starters: http://home.wi.rr.com/balr14/vanhell3.jpg
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wacko
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Post by wacko »

Balr14 wrote:I'm OK with the mountains. It's the buildings that I can't get right (that's why you don't see any).
Ooops, sorry :oops: :wink: But this was a nice riddle: "Tell me what to do about all u can't see!" :wink:
Balr14 wrote:Check this image out very closely and you will notice the very complicated architecture. There isn't a straight line in the place. All the buildings have multiple pitched and angled roofs that lean outward, and that's just for starters
The pics look mouth watering for a mapper. I think u could create a rather similar visual effect of chaotic architecture by placing the buildings just at 45? steps at slightly different height levels. Then not the complete buildings would have to be so awry and skew. If u did rather clean buildings and attach some detail brushes afterwards to make it look warped, this ought to be fine. 8-)
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Post by jv_map »

Mountains look supreme... just the ground texture needs another layer to prevent the tiles :wink:
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panTera
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Post by panTera »

Wacko wrote:The pics look mouth watering for a mapper
http://www.hatchfx.com/matte-paintings. ... illage.jpg
Yep!
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wacko
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Post by wacko »

omg :shock: much work ahead :wink:
seere
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Post by seere »

I echo what the last few posters said, i think the images look great Balr and I bow to yer superior talent my friend.
Sincerely seere.
Balr14
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Post by Balr14 »

Well, I think I managed to pretty well nail the church and tower and have a pretty decent start on one of the wierd buildings. Also, made another roof, but I don't know if I can use it... awful lot of face count.

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Balr14
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Post by Balr14 »

The von hellsing map is the 3rd map of the Mayhem mod. I think I may have posted the first two already, but they are Tombstone (OK Corral) and Temple of Kali:
http://home.wi.rr.com/balr14/mayhem1.jpg
http://home.wi.rr.com/balr14/mayhem2.jpg

They aren't done, either... I tend to jump around a lot because I get frustrated working on the same map all the time.
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