i'm wondering how they work :S i can just make a thread that makes the $player notsolid, turns controls off etc. is this all it does? and if so, whats the command for setting the camera as the $player.
<SIDENOTE> Is there always two cameras on the player? TPs and FPs? </SIDENOTE>
func_camera
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func_camera
Last edited by lizardkid on Thu Feb 17, 2005 7:27 pm, edited 1 time in total.
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Master-Of-Fungus-Foo-D
- Muffin Man
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camera tutorial
The SDK has a small tutorial for cameras, and I have the text uploaded, if you want to read it.
http://pages.sbcglobal.net/tltrude/Temp ... torial.zip
I also have a tutorial map for an end-of-game camera.
http://pages.sbcglobal.net/tltrude/Temp/camera_test.zip

BTW, cameras were originaly only ment for singleplayer games, so they don't work to well for one player of a mutiplayer game.
http://pages.sbcglobal.net/tltrude/Temp ... torial.zip
I also have a tutorial map for an end-of-game camera.
http://pages.sbcglobal.net/tltrude/Temp/camera_test.zip

BTW, cameras were originaly only ment for singleplayer games, so they don't work to well for one player of a mutiplayer game.

