func_camera

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lizardkid
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func_camera

Post by lizardkid »

i'm wondering how they work :S i can just make a thread that makes the $player notsolid, turns controls off etc. is this all it does? and if so, whats the command for setting the camera as the $player.

<SIDENOTE> Is there always two cameras on the player? TPs and FPs? </SIDENOTE>
Last edited by lizardkid on Thu Feb 17, 2005 7:27 pm, edited 1 time in total.
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fuhrer
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Post by fuhrer »

lol off topic but reminds me of when i had trigger multiples that changed the players view angles to make it seem like u had a few too many drinks :lol:
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

Go to the new rjukan project site... its where i got my (sucky scripting :P) camera map!
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while (local.player istouching self)
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tltrude
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camera tutorial

Post by tltrude »

The SDK has a small tutorial for cameras, and I have the text uploaded, if you want to read it.

http://pages.sbcglobal.net/tltrude/Temp ... torial.zip

I also have a tutorial map for an end-of-game camera.

http://pages.sbcglobal.net/tltrude/Temp/camera_test.zip

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BTW, cameras were originaly only ment for singleplayer games, so they don't work to well for one player of a mutiplayer game.
Tom Trude,

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