Two Doors - where i find a tutorial ?

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mcunha98
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Two Doors - where i find a tutorial ?

Post by mcunha98 »

Is ridicule but i need quest :oops:
How making doors with two division and open he (two) like a rotation door common ?
seere
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Post by seere »

If you mean double doors that open then its simple, each door has an origin brush at the "hinges" then you select 1 door and 1 origin and select func/rotating door and put in the correct angle (as you would with a single door) then repeat the process with the second door.
If you dont understand this let me know and ill post some simple pics.
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Post by Green Beret »

read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.
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fuhrer
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Post by fuhrer »

yeah nething doors u wanna download toms door map thing, nedoor u could possibly think of and maybe some you cant :)
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bdbodger
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Post by bdbodger »

Doors that touch act as 1 door unless you set the don't link key I think it is .
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seere
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Post by seere »

bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
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wacko
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Post by wacko »

seere wrote:
bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
:shock: how should this work at all? Two doors with one origin brush??
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mcunha98
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Post by mcunha98 »

Green Beret wrote:read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.
Is very strange !
I get the tutorial map but dont remember of this sample in map.
Thanks again for remember me of this option, i will see the sample.
seere
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Post by seere »

Wacko wrote:
seere wrote:
bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
:shock: how should this work at all? Two doors with one origin brush??
Well it won't.. was a bit misleading my response however the "dont link" is not needed the same as people advise "always away" when explaining doors which is useless as alwaysaway is set by default.
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wacko
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Post by wacko »

the tipps in the entity inspector say

Code: Select all

if two doors touch, they are assumed to be connected and operate as a unit.
...
DOOR_DONT_LINK is for when you have two doors that are touching but you want to operate independently.
and that's my experience as well :?
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tltrude
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Door2

Post by tltrude »

In the map "Door2" there are double doors between the bedroom and the sun porch, on the second floor.
Tom Trude,

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bdbodger
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Post by bdbodger »

doors always have thier own origin brushes if they are rotateing doors and they do work together if they touch in the middle .
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