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mcunha98
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by mcunha98 » Thu Feb 17, 2005 11:12 am
Is ridicule but i need quest
How making doors with two division and open he (two) like a rotation door common ?
seere
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Posts: 181 Joined: Fri Apr 02, 2004 12:51 pm
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by seere » Thu Feb 17, 2005 12:45 pm
If you mean double doors that open then its simple, each door has an origin brush at the "hinges" then you select 1 door and 1 origin and select func/rotating door and put in the correct angle (as you would with a single door) then repeat the process with the second door.
If you dont understand this let me know and ill post some simple pics.
Seere.
Green Beret
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by Green Beret » Thu Feb 17, 2005 2:01 pm
read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.
fuhrer
Captain
Posts: 253 Joined: Sun Mar 14, 2004 3:36 am
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by fuhrer » Thu Feb 17, 2005 6:27 pm
yeah nething doors u wanna download toms door map thing, nedoor u could possibly think of and maybe some you cant
bdbodger
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by bdbodger » Fri Feb 18, 2005 6:44 am
Doors that touch act as 1 door unless you set the don't link key I think it is .
seere
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by seere » Fri Feb 18, 2005 9:17 am
bdbodger wrote: Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
wacko
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Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
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by wacko » Fri Feb 18, 2005 10:03 am
seere wrote: bdbodger wrote: Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
how should this work at all? Two doors with one origin brush??
mcunha98
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by mcunha98 » Fri Feb 18, 2005 11:27 am
Green Beret wrote: read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.
Is very strange !
I get the tutorial map but dont remember of this sample in map.
Thanks again for remember me of this option, i will see the sample.
seere
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by seere » Fri Feb 18, 2005 11:36 am
Wacko wrote: seere wrote: bdbodger wrote: Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
how should this work at all? Two doors with one origin brush??
Well it won't.. was a bit misleading my response however the "dont link" is not needed the same as people advise "always away" when explaining doors which is useless as alwaysaway is set by default.
Seere.
wacko
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by wacko » Fri Feb 18, 2005 1:46 pm
the tipps in the entity inspector say
Code: Select all
if two doors touch, they are assumed to be connected and operate as a unit.
...
DOOR_DONT_LINK is for when you have two doors that are touching but you want to operate independently.
and that's my experience as well
tltrude
Chuck Norris
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by tltrude » Fri Feb 18, 2005 11:26 pm
In the map "Door2" there are double doors between the bedroom and the sun porch, on the second floor.
Tom Trude,
bdbodger
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by bdbodger » Sat Feb 19, 2005 4:46 am
doors always have thier own origin brushes if they are rotateing doors and they do work together if they touch in the middle .