m1l2a

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Lt.Audie L Murphy
Lance Corporal
Posts: 22
Joined: Wed Feb 16, 2005 8:47 am

m1l2a

Post by Lt.Audie L Murphy »

Has Anyone been able to remove door with explosives without using

this command "removeclass trigger"

this removes too much



any assistance would be greatly appreciated
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Ric-hard
Sergeant Major
Posts: 102
Joined: Sun Feb 29, 2004 6:44 am
Location: sweden
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Post by Ric-hard »

Hi, try one of these 2 methods

removes all stuff that are supposed to be nuked

Code: Select all

$exploder remove
removes only your door

Code: Select all

for (local.i = 1; local.i < level.exploders+1; local.i++)
	{
	if (level.exploder[local.i].set == 100)
	{
	level.exploder[local.i] remove
	}
	}
	end
Lt.Audie L Murphy
Lance Corporal
Posts: 22
Joined: Wed Feb 16, 2005 8:47 am

Post by Lt.Audie L Murphy »

thank you that was it :lol:
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