i got to thinking, since multi-sides brushes arent generaly used, how plausible is it to make a completely mesh map? like only use cylinders, meshes, etc to create a map. would compile time hate me? would the engine be able to take it? would it be worth sme extra curves and cool-lookin stuff to make everything a mesh as opposed to a brush?
if it would work out ok, or it was controlled enough of an enviroment, i suppose you could make some seriosuly cool maps out of it...
to make maps look, better..
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to make maps look, better..
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
My map "The Swamp" http://home.wi.rr.com/balr14/shot0013.jpg is pretty much all reduced complexity patch mesh except for skybox, clip brushes and water. Full vis in 8 seconds! It performs quite well, too. But, you do need a lot of clip brushes, because patch mesh collision detection sort of sucks.


