Neuville v1.0

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Bjarne BZR
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Post by Bjarne BZR »

OK.

1) Loading screen

Veerry nice looking. One flaw however: you have not included a *.min file ( generated by mohaa the first time you start your map ). This means that a MAC user can not load the map.

2) Missing textures

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( in the first pic, there is also smoke coming out of thin air... is a burning model missing? )

3) FPS
Terrible. I got down to 20 FPS, and I have a resonably good Gfx card. An absulure recommended minimum would be around 50 FPS on my comp. But as I said earlier: a non-fast VIS compile will probably fix a lot of those problems.

4) Light

This map is almost blindingly light. I found a house that had a hole in the roof that had great lighting, but that was because it was almost completely cut off from the sun. So lower your sunlight a bit.

5) Flatness

The map has a feel like "loose houses spread out on a concrete floor". The ground is completely flat. Try to create some different levels in the game.

I like the bombed out houses a lot, but the flatness makes the map feel sterile and clean despite of all the destroyed houses.
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Axion
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Post by Axion »

In the readme, I stated that this map was made for Spearhead. If you use Allied Assault, models and textures will be missing.

I'm planning on doing a nice VIS compile, but I haven't had a free weekend to do so. As for the ground, I don't really think it feels that flat. There are some slight dips in the terrain, and there are noticeable hills on the boundaries of the map.

Regarding the comments on texture-usage and that they are too happy, I used a lot of Call of Duty textures from the original, so I don't really see what you're getting at. You probably remember the Cod version being darker because the sky was overcast instead of sunny.
"The work of a thousand years is nothing but rubble."
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Axion
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Post by Axion »

And I appreicate it that both of you took the time to download the map and make comments. I want to get better, and constructive criticism is one of the best ways.

Thank you both.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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Bjarne BZR
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Post by Bjarne BZR »

Axion wrote:In the readme, I stated that this map was made for Spearhead. If you use Allied Assault, models and textures will be missing.
Oops :) Well, then my suggestion is to use MOHAA textures and models, gives you about 2/3:s bigger audience.
Axion wrote:As for the ground, I don't really think it feels that flat. There are some slight dips in the terrain, and there are noticeable hills on the boundaries of the map.
It is definetly too flat, the synthetic feel of a map is a very common mistake. I loaded up the original CoD map: and it looks really natural. Mostly because there is hardly a flat surface anywhere on the ground.

But when you mention the edges: those are REALLY great. Gives a very nice feeling that the contryside continues a long way into the horizon.
Axion wrote:Regarding the comments on texture-usage and that they are too happy, I used a lot of Call of Duty textures from the original, so I don't really see what you're getting at. You probably remember the Cod version being darker because the sky was overcast instead of sunny.
The textures are good, and you used them in a very competent way I might add. What makes them feel "happy" is the lighting. With such bright sunlight: you get almost no shadows. And shadows can make the difference between an OK looking map and an absolute eyecandy map.
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Post by ViPER »

I saw this in sh and liked it alot, none of those texture issues i hear about previous. I did notice the flatness, however I assumed it was historically flat? One thing, All the colors were washed out, not like the screenies, more cartoonish (i figure the quick compile). I do not have cod so i haven't seen the other version. I am looking forward to seeing a final compile on this one.

Why sh though? I have been struggling with this question for myself, if it's not a TOW what is the reason for using the sh radiant? can you tell me why you went with the sh version?

Why do i ask? because I run a sh server, and despite that have decided it's better if I build my maps with the aa radiant. I'm in the process of trying to convert everthing backwards and wish i started out with the aa.
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