Advancing Spawns
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- MPowell1944
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Advancing Spawns
I know that you can assign targetnames to spawns to disable/enable them. What I need to know is how you would do that via a trigger that either team would hit. To define my question. How would I enable/disable spawns as either team advances/retreats? Say the allies trigger the advanced spawns but soon afterward are pushed back. Would I have to setup triggers all over the map for this? Sounds tricky to me. Any help appreciated.
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Master-Of-Fungus-Foo-D
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- MPowell1944
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It does sound tricky . How do you know when to enable or disable the spawns based on 1 guy triggering a trigger somewhere in the map . How do you know the whole team has been pushed back ? I can see if you just wanted to advance the spawnpoints when at least one guy on a team reaches a certain trigger but how do you decide when the disable the forward spawnpoints . It can be done of course different ways with istouching as one of the ways . I guess it depends on the layout of the map .
Can you do it with a switch, Like Slyke's TOW maps? Teams advance and capture switches at various points in the map. They get pushed back and the opposing team switches it back. The default would meet in the middle to start.
Also, theres the Push. Have you seen "Push CityHall"? It doesn't advance the spawns but it does tally team points based on captured and held ground locations at various flag points.
Also, theres the Push. Have you seen "Push CityHall"? It doesn't advance the spawns but it does tally team points based on captured and held ground locations at various flag points.
- MPowell1944
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Master-Of-Fungus-Foo-D
- Muffin Man
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- MPowell1944
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- Posts: 287
- Joined: Thu Jan 09, 2003 7:06 am
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No. They stressed that the mods they created are for their servers only. They say it is what distinguishes their server from others, which I understand. I just need the base code.
Since I cannot get it from them, I'm just going to come up with something different. Switch spawn areas half way in the map. That'll have to do.
Since I cannot get it from them, I'm just going to come up with something different. Switch spawn areas half way in the map. That'll have to do.
I don't think the scripting is the hard part I think the rules are . If you can explain the rules like what conditions will cause the spawnpoints to change then the scripting will follow .I mean if you can explain it in plain english then you could find a way to script it .Another way can be the players coords based on the x or y coord for example or triggers and istouching .
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Master-Of-Fungus-Foo-D
- Muffin Man
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What about a 'CTF' (think Wolfenstein) ... where You're spawns advance if you capture that flag, but if its captured by opposing team, your spawns are disabled and theirs are enabled.... to re-enable yours, you must re-capture the flag... Could that be a simpler way of doing it? It doesn't have to be a flag, what about a radio room or a bridge outpost, something that is somewhat important and can go with your map...
.:c|H|EE|TO|H|s|:.

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