will this still change the parm.other eventually?
i will post my script,that way no mistakes
EDIT**
Code: Select all
death_check:
self waittill trigger
local.player[i]=parm.other
if(local.player[i].isdeath_check == 1)
end
local.player[i].isdeath_check = 1
while(1)
{
for(local.i=1;local.i<=$player.size;local.i++)
{
if(local.player[i].dmteam != allies)//want it to = the triggerer
{
local.team = local.player.dmteam
while (isAlive(local.player[i]) && local.player[i].dmteam == local.team)
//want to exec this stuff when dies and respawns,only for triggerer
wait .1
local.player[i] takeall
local.player[i] give "models/weapons/silencedpistol.tik"
local.player[i] give "models/weapons/kar98.tik"
}
else if(local.player[i].dmteam != spectator)
waitframe
{
local.player[i] light 0 0 0 1
}
}
waitframe
break
}
thread death_check
end
so please hold nothing back....i wanna learn

