.wld

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Master-Of-Fungus-Foo-D
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.wld

Post by Master-Of-Fungus-Foo-D »

Well, would mohpa run a .bsp without the .wld or light files :? Im just wondering :roll: , so i could maybe switch over mohdm1 or something from aa without decompiling/workingout/recompiling/bugfixing/publishing :roll: ... just wondering.. i dont expect it to be 'yes'
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General Death
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Post by General Death »

Never tried...not sure.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

im just curious... whats a .wld file for???
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General Death
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Post by General Death »

If you open it in a text editor you will find that stores information about the gr2 models in a map.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

thats it?! its TOO simple... well ivegot another question:

can i open tikis in PA radinat or do i have to convert them to hags and the models to gr2?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

heloo? anybody? GD? anyone?
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General Death
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Post by General Death »

dont know
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

great.. in the greatness of PA, i must go into the jungle of DISCOVERY!
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

If you open it in a text editor you will find that stores information about the gr2 models in a map.
So does that mean i can write my own .wld from scratch???
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The Fungus Theme song!!!

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