This is one of our first serious map attemps and has been released for some time now but I forgot to mention it in here.
Some of you might already have it by now.
It's for Spearhead mainly, there are some commands in the bsp and script that might cause strange behavior if played in AA, but give it a try if you wish.
A bit of a rundown on the maps theme,
It's an open map (snipers love it) it has a large patch mesh terain with a circular river around a central island. On the Island is an old style Mississippi mansion with some hidden surprises, like exploding toilets, a deep central tunnel system that fans out in four directions to allow movement to the other side of the river.
A large usabe paddle steamer, complete with whistles, bells, steam and smoke, rotating paddle wheel and windows to shoot out of.
A player usable hot air balloon that can carry up to four players, it rises and moves to a choice of 9 random locations around the map, the rise height is random as well... and that's not all - there's more!
The script is huge, I spent countless hours on it debugging and perfecting.
Feel free to make use of any routines you might find usefull in the scr, for the serious scripters out there it's a veritable archive of handy routines in it's own right...
What else, a nurse that will fix you up if your injured, a pond with a spring board out the back of the house, a total of 5 elevators all working on three levels, a total of 24 elevator triggers, custom push button panels in the central shaft, windmills, pumps oh! and a split draw bridge that lifts when the boat comes around so it can get through... This map has a lot in it that's not obvious at first glance until you get time to run around and explore.
Gameplay: TOW or FFA
In TOW mode the object is for either team to gain control of the paddle steamer, the script adds points to the players who activate it, the current team in charge of the boat must hold control of it for 3 laps (variable can be changed for lap numbers) It's not as easy as it sounds, good fun watching players chasing after it trying to lob nades through the windows too!
I have the script set so that in any other game mode you can still interact with all these things for some fun, it then becomes a sorta theme park type map. Or change the mode to TOW for more of the same fun but with the objective to meet.
There are alternative ending movies for both teams based on the outcome as well.
For the mappers:
The method we used to make the boat usable with players on it and not take any damage while it's moving was a real breakthrough.
The water brush is a large disc that rotates slowly, the boat is bound to the water brush and all the bits n peices of the boat are also bound to the parent entity of the boat. It was a real pain to do as radiant would spit the dummy sometimes and loose all the links to the parent, forget they where script objects etc etc, the boat had to be rebuilt at least 5 times till we were happy with it.
Anyway that's enough rambling from me, if you have read this far the I thankee sire!
Enjoy, I would appreciate some feedback too if you can spare the time.
Cheers Grassy.
