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Klaus
Sergeant
Posts: 64 Joined: Fri Jun 07, 2002 6:11 am
Location: Chile
Post
by Klaus » Sat Feb 26, 2005 9:41 am
Hi
I have two question :
Why the sniper weapon dissapear when zoom is on , Somebody knows
some way to make appear weapon when zoom is on ???
I have doubts about shader's , is posible make zoom effect with shader ???
Thanks for any help
Klaus
Elgan
Lieutenant General
Posts: 890 Joined: Tue Apr 13, 2004 10:43 pm
Location: uk
Contact:
Post
by Elgan » Sat Feb 26, 2005 1:58 pm
i dont think so for either. no idea how to make a weapon not draw for one player only
maybe +alwaysdraw
maybe the gun is just out of view.
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
Post
by Master-Of-Fungus-Foo-D » Sat Feb 26, 2005 3:50 pm
yes... all the zoom does is cange to HUD to have a zoomed scoped on it... the player isnt really looking thru the scope.... just at texture and a zoomed up circle in the middle attatched to the eyebone...
Rookie One.pl
Site Admin
Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
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Post
by Rookie One.pl » Sun Feb 27, 2005 10:00 am
Nah nah nah...
The view is just zoomed to match the FOV value specified in the TIKI, and the gun is out of view just like Elgan said.
Elgan
Lieutenant General
Posts: 890 Joined: Tue Apr 13, 2004 10:43 pm
Location: uk
Contact:
Post
by Elgan » Sun Feb 27, 2005 6:07 pm
if it makes u feel good u cud do it in SP but my fov cmd dont work.
Klaus
Sergeant
Posts: 64 Joined: Fri Jun 07, 2002 6:11 am
Location: Chile
Post
by Klaus » Mon Feb 28, 2005 7:46 am
Hi Guys
I tried with fov 80 and 100 and when shoot I can see the muzzflash and shell pullout too , and this occour because the weapon bones not dissapear , is like a gun without shader
, very strange effect
.
About zoom shader somenews ?
Any idea ?
Thanks for Responses
See Ya
Klaus
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Mon Feb 28, 2005 9:49 am
The textures/hud/zoomoverlay shader is in the
hud.shader in pak0.pk3/scripts. Below is a set of scopes (Allied and Axis) that I helped to make.
http://pages.sbcglobal.net/tltrude/Temp ... Scopes.pk3
It looks like this, but without the numbers in the center. You can open the pk3 and see the files that were modified/created to do it.
Tom Trude,
Klaus
Sergeant
Posts: 64 Joined: Fri Jun 07, 2002 6:11 am
Location: Chile
Post
by Klaus » Thu Mar 03, 2005 3:15 am
Hi tltrude
Is posible make zoom or magnification effect with shader , without hud sniper ?
I see the water effect shader but only change image view
See Ya
Klaus