Found in http://users.1st.net/kimberly/Tutorial/obj.htm
My question its i duplicate all steps to make a second flak 88, but the "objective" dont work, my script file is this, how idea :
Code: Select all
main:
setcvar "g_obj_alliedtext1" "Mapa"
setcvar "g_obj_alliedtext2" "para"
setcvar "g_obj_alliedtext3" "testes"
setcvar "g_obj_axistext1" "Mapa"
setcvar "g_obj_axistext2" "para"
setcvar "g_obj_axistext3" "testes"
setcvar "g_scoreboardpic" "none"
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
exec global/DMprecache.scr
exec global/door_locked.scr
exec global/easy_elevator.scr elevator_trigger
level.script = maps/dm/___teste_natural.scr
exec global/ambient.scr mohdm4
thread global/exploder.scr::main
level waittill spawn
$world farplane_color "0.752941 0.752941 0.752941"
level.fogplane = 5000
$world farplane level.fogplane
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 2
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = axis
// level waittill roundstart
$flak88_explosive1 thread global/obj_dm.scr::bomb_thinker
$flak88_explosive1 thread axis_win_timer
$flak88_explosive2 thread axis_win_timer
thread allies_win_bomb
end
roundbasedthread:
level waitTill prespawn
level waittill spawn
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = kills
end
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
axis_win_timer:
level waittill axiswin
end
start_sounds:
wait 1
$radio1 loopsound sound_piano
end

