Script Origin -> not is solid ???

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mcunha98
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Script Origin -> not is solid ???

Post by mcunha98 »

I put a script origin for a map objective, and the model of script origin is a static/v2.tik.

But, when i play, the script origin dont is a solid object (ok, i can put a player clip texture around of object, but dont is the best).

Exist a SPAWNFLAG to put in object to make solid ????
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mcunha98
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Post by mcunha98 »

PS.: dont exist a v2_d.tik (a destroyed v2 object to i put in place where exists the v2) ???? :(
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Post by Green Beret »

add the following to the key
key/solid
then hit enter..should make it solid.
nothing goes in the value box.
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Rookie One.pl
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Post by Rookie One.pl »

Make it a script_model, not script_origin. Script_origins don't do very well with models.
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mcunha98
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Post by mcunha98 »

Green Beret wrote:add the following to the key
key/solid
then hit enter..should make it solid.
nothing goes in the value box.

Sorry, but i dont understand. :oops:
Is this ???

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Rookie One.pl
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Post by Rookie One.pl »

FFS! I told you, use a script_model, not script_origin! And if you want it solid, you've got to give it a targetname and make it solid by script:

Code: Select all

$v2 solid
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mcunha98
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Post by mcunha98 »

Rookie One wrote:use a script_model, not script_origin!
But this dont cause a crash in script ?
I used the NEMESIS tutorial to create objective, and in tutorial, he use the script origin to determine the objective location
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Post by Bjarne BZR »

Nemesis is using a script_origin for the destroyed model, and a script_model for the intact one. I dont know the difference really... think both may work, but I always use script_model ( for both ).
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Post by mcunha98 »

Bjarne BZR wrote:Nemesis is using a script_origin for the destroyed model, and a script_model for the intact one. I dont know the difference really... think both may work, but I always use script_model ( for both ).
Ok, if you tell i believe !
I replace the type of object and test to verify bugs.
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Post by Rookie One.pl »

mcunha98 wrote:Ok, if you tell i believe !
Looks like Bjarne has more authority than me (not that I'm jealous... :P )...

;)
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Post by lizardkid »

cool it Rookie, take a chill pill and some deep breaths, he cant understand everything you're saying and might have gotten confused.

i dont really notice a difference in most script_xxx things except for one (script_model) that i use for brushes that i make into a movable thing. it's just whatever the name implies that looks best and sounds best to you.
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Post by Rookie One.pl »

I think you mean a script_object, not script_model, Lizard. ;)
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