Script Origin -> not is solid ???
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Script Origin -> not is solid ???
I put a script origin for a map objective, and the model of script origin is a static/v2.tik.
But, when i play, the script origin dont is a solid object (ok, i can put a player clip texture around of object, but dont is the best).
Exist a SPAWNFLAG to put in object to make solid ????
But, when i play, the script origin dont is a solid object (ok, i can put a player clip texture around of object, but dont is the best).
Exist a SPAWNFLAG to put in object to make solid ????
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Green Beret
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Rookie One.pl
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Rookie One.pl
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FFS! I told you, use a script_model, not script_origin! And if you want it solid, you've got to give it a targetname and make it solid by script:
Code: Select all
$v2 solid-
Bjarne BZR
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Ok, if you tell i believe !Bjarne BZR wrote:Nemesis is using a script_origin for the destroyed model, and a script_model for the intact one. I dont know the difference really... think both may work, but I always use script_model ( for both ).
I replace the type of object and test to verify bugs.
Thanks
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Rookie One.pl
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cool it Rookie, take a chill pill and some deep breaths, he cant understand everything you're saying and might have gotten confused.
i dont really notice a difference in most script_xxx things except for one (script_model) that i use for brushes that i make into a movable thing. it's just whatever the name implies that looks best and sounds best to you.
i dont really notice a difference in most script_xxx things except for one (script_model) that i use for brushes that i make into a movable thing. it's just whatever the name implies that looks best and sounds best to you.
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Rookie One.pl
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