How do you make an opening in a brush?

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Ace of Spades
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How do you make an opening in a brush?

Post by Ace of Spades »

I have made a tall cylinder (sort of like a grain silo - for all you farmers out there) and want to put an opening on the ground level where a door would be but don't want a door. I would also like to edit walls and ground to show a broken look or a place where an explosion took place. I need to learn how to make doors also. I ran accross a tut on making doors and showing how to make them open but lost where I saw it. :cry: Can anyone help? I'm just starting out in this map building adventure and find this site very helpful. Wow, what a whole lot of information to soak up. :D Great site! I hope my experience here will turn out a bunch of Kewl maps! Thanks to anyone who can help me! Cheers!

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mohaa_rox
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Post by mohaa_rox »

Try to make the shape of your door and press csg subtract button next to your hollow button on the left. It will crash if you have terrain, so just make a prefab and save it (file-->save to prefab). BTW, the door tut is in the tutorial sections of this site.
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Post by Ace of Spades »

Thanks for replying so soon ROX but I can't seem to get it to work. It says that the selected brush did not intersect with any other brushes. What does THAT mean? It's positioned right where I want it centered in the wall on the bottom of the cylinder. I am having another problem though. The inside of my cylinder is not textured like the outside. It's just a bunch of lines. I want the inside to look the same as the outside. As far as the openings go, it's textured in brick so openings for windows and doorways are all that I want to install. :? Thanks again! :lol:

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Post by mohaa_rox »

Maybe you can try not to hollow your cylinder and subract the door 1st. Do you want to make the door coming from the bottom? Then maybe you can try to raise the cylinder to a certain height and work on it.
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Post by wacko »

You tried to use a curve cylinder for your silo? you can't substract from curves! Instead you must build your silo out of many single brushes forming your complete silo, and substract whatever you want!
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Post by jv_map »

As Slyk said, you can't substract or clip curves. If you want to use curves for your silo, you'll need to use a whole lot of them. :?
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Post by mohaa_rox »

Yeah, would be hard.
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Post by Ace of Spades »

Yo! You guys are awesome! Yes, I used a curve. So, if I use the curve for a wall instead of a hollow cylinder and use a combination of many, it should work? Thanks for everything! Trust me, this wont be the last time you hear from me! LOL .MAP Sever ROX!

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Post by jv_map »

Right one hint when working with curves. Every curve has a certain number of control points (usually 9), which are the green / purple dots you see in Radiant when you've pressed 'v'.

When you're aligning two curves, make sure that at least three of these control points of both meshes are at exactly the same location. Otherwise, your curves won't look good at lower detail levels, or when farther away.
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Terrain first? Or buildings?

Post by Guest »

Another stupid question. :shock: You guys are just too brilliant! When you make a map, is it easier to make the buildings first (or whatever object you want) and then put your terrain around the building or vice versa? Can you cut the terrain to slip your object into it, say I was building a map with a cavern and wanted to install a wooden bridge. How do i put it all together without overlapping brushes? Been reading the TUT'S on this server and others and am learning so much! Thanks again!

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Ooops!

Post by Ace of Spades »

Ooops! Forgot to log in. That's me above obviously! :roll:

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wacko
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Post by wacko »

jv_map wrote:As Slyk said,...
Who is Slyk?
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Post by mohaa_rox »

The maker of Tractor Works.
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Post by jv_map »

Wacko wrote:
jv_map wrote:As Slyk said,...
Who is Slyk?
Uh argh sorry :oops:

I meant you Wacko.

That was stupid :oops: :oops: :oops: :oops:
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Post by mohaa_rox »

haha. Sometimes too much mapping worries make you...you know what....
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