If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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BiG_HeaD
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Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Tue Feb 22, 2005 9:08 pm
Anyone know a good site for prefabs?
Ive played more than u.
Cheetohs
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Posts: 569 Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
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by Cheetohs » Tue Feb 22, 2005 9:53 pm
what type of prefabs u lookin for?
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Tue Feb 22, 2005 11:18 pm
Nice houses .
Ive played more than u.
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Tue Feb 22, 2005 11:19 pm
Project Update: 2-22-05
Well, ive gotten started on the new jeep ride. Once im finished making the roads, and scenery, im gonna need some scripting help, but shouldnt be too much.
Current Rides Submitted:
Ferris Weel
Marry-Go-Round
Bungee Jumping
Boxing Arena
Bumber Cars
Carnival Game Stands
Maybe another Rollercoaster
Keep em commen....
Ive played more than u.
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Thu Feb 24, 2005 5:44 pm
New Pictures:
2-24-05
Ive played more than u.
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Fri Feb 25, 2005 12:47 am
i was gonna do that actually, but everyone time i tried to rotate them radient crashed. I think it has something to do with xp.
Ive played more than u.
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Wed Mar 09, 2005 4:33 am
BETA BETA BETA
I have Some stuff Biult now, i need somebody to Look at it and see whats cool and what isnt. MSG HERE!
-BiG
Ive played more than u.
Cheetohs
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Posts: 569 Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:
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by Cheetohs » Wed Mar 09, 2005 4:47 am
Ill step up to the plate and test for ya....
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
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by Master-Of-Fungus-Foo-D » Wed Mar 09, 2005 12:00 pm
me too... te bunge thing is halfway done with scripting, but ive been slacking latley... (you know... suicide mods and undercover CTF rigt? eh?)
ill test too for ya
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
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by Master-Of-Fungus-Foo-D » Wed Mar 09, 2005 12:04 pm
BiG_HeaD wrote: i was gonna do that actually, but everyone time i tried to rotate them radient crashed. I think it has something to do with xp.
oh and you cant just 'rotate patches' that WILL crah it no matter what OS youre using. anyway, why not just turn them using the turn z button
BiG_HeaD
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Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Fri Mar 11, 2005 3:08 am
I just sent yall the .map so u can compile them the way u want. Anyway, about that "rollercoaster" its odd but cool dude.
Ive played more than u.
BiG_HeaD
Brigadier General
Posts: 531 Joined: Thu Jul 03, 2003 7:28 pm
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by BiG_HeaD » Thu Mar 24, 2005 5:20 am
should of got one file? the .map
Ive played more than u.