Blowing a Door not an objective
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Blowing a Door not an objective
I have started making an objective map and i want allies to blow up a door in the map but not count as an objective, how can i do that.
I know how to create bombs ect just not how to make non objective ones that only a certain team can arm.
Also how do you set how long the bomb takes to arm
Any help is appriciated
I know how to create bombs ect just not how to make non objective ones that only a certain team can arm.
Also how do you set how long the bomb takes to arm
Any help is appriciated
Obj_Dm.scr
As you may know, The global/obj_dm.scr is what objective maps use to control bombs. But, You can copy that script and make your own to do whatever you want. Just rename the modified script and have the "thinker" line use it.
Thanks for that info, i tried what u said works great. I still have a 2 problems.
I want to blow up a door with a bomb allies detonate but not as an objective. Second is when doing the door as an objective and it being blown up, it's hard to walk through the doorway something is there but invisble, anyone know what it is or to fix it.
Regards
I want to blow up a door with a bomb allies detonate but not as an objective. Second is when doing the door as an objective and it being blown up, it's hard to walk through the doorway something is there but invisble, anyone know what it is or to fix it.
Regards
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Green Beret
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Ok last question.
Why does a door as an object not fully dissapear when destroyed, it will not let me through the doorway at all, there is something blocking access but nothing blocking access in the mapping view.
I cannot pass through the doorway at all, just like an invisble man stopping me, any got any ideas, am i missing something from the script to ensure it removes the door or what
Why does a door as an object not fully dissapear when destroyed, it will not let me through the doorway at all, there is something blocking access but nothing blocking access in the mapping view.
I cannot pass through the doorway at all, just like an invisble man stopping me, any got any ideas, am i missing something from the script to ensure it removes the door or what
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Green Beret
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It's not actually a func_door, it just looks like a door sorry should have mentioned it.
The look a like door is an object, i have now found out what causes the problem. Where ever you place the bomb, once it balls that causes the invisble texture to appear. I have just moved the bomb to the edge of the door frame.
Thanks for you help though
The look a like door is an object, i have now found out what causes the problem. Where ever you place the bomb, once it balls that causes the invisble texture to appear. I have just moved the bomb to the edge of the door frame.
Thanks for you help though
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Master-Of-Fungus-Foo-D
- Muffin Man
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- Location: cali, United States
inthe code, after the bomb goes off you should type 
Code: Select all
$whateveryoutargetnameis notsolid // type the real targetname tho :P



