Fire for effect released!

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Rookie One.pl
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Fire for effect released!

Post by Rookie One.pl »

Hi,

This is my newest creation: a mod that brings Wolfenstein: Enemy Territory-style support fire to MoHAA! :twisted:

Newest release: 0.9.3 (22.05.2005)

Fetch it at my site (might be down sometimes).
  • 0.9.3
  • added earthquakes,
  • added a waitframe to the grenade catch net - a possible fix for the server crashes (hopefully :S),
  • the explosion lead-in sounds are now stopped at the moment of the impact, as it would sometimes happen that they still play after the boom.

    0.8
  • fixed a bug that would make the instructions not appear until a map restart (thanks to SuperTank.17 for pointing this out),
  • fixed a bug in the xzones tracing method that wouldn't let calling fire support anywhere (again thanks to SuperTank.17 for pointing this out),
  • optimized the zones tracing method to reduce server load,
  • a custom state file is used now to detect binoculars clicks - the map scripts don't need to be modified anymore,
  • added a few z's to the name of the .pk3 to make sure FFE replaces Stielhandgranaten as people would often complain that smoke grenades don't work,
  • as the 3-explosion airstrike didn't go very well with ET, you can now choose between a 6-explosion and a 3-explosion airstrike via the configuration file - set it to your liking,
  • fixed a bug of airstrike explosions appearing at ( 0 0 0 ) if they were supposed to go out of bounds - now they just don't appear at all,
  • removed the console shutdown feature as it didn't work very well,
  • code reorganisation.

    0.7
  • reduced the explosion knockback multiplier as bodies were flying everywhere around the map, :P
  • fixed a preset loading routine bug that would cause the mapname to be read as "getcvar",
  • there are now 3 explosions in an airstrike instead of 6, but they are HUGE, :) which conpensates well for the small number; matches WolfET better; also improves performance,
  • artillery marker won't kill you now - it deals a random damage from 15 to 25; matches WolfET better,
  • improved damage dealing routine for better performance.

    0.6
  • unused code removed,
  • improved player handling - the previous version, in extreme conditions, could crash the server at times if lots of players left their teams while spectating or dead,
  • map preset is now case insensitive, so it will work if the mapname cvar is not lower case,
  • pain indicator now works fine when killed by an explosion.

    0.5
  • fixed a power timer bug that allowed instant power after calling an airstrike,
  • gave up on trying to simulate a weaker grenade explosion... :(

    0.4
  • a distance check is performed before sighttracing from an explosion to player to save server system resources,
  • fixed the unlimited number of airstrikes bug,
  • most of the script_origins are now not broadcasted to the clients to save bandwidth,
  • fire effect removed from the explosions, as they caused huge FPS drops and lag,
  • reduced the number of smoke entities spawned - they'd had eaten bandwidth,
  • you can now shut the script down using the ffe_shutdown cvar,
  • Axis players won't be left with 1 grenade against Allies' 6 (or 3, if realism is installed) on non-FFE-enabled maps,
  • fixed a bug that printed NIL to player when he threw a smoke grenade and went spectating immediately,
  • changed the "insufficent fire support" message for air support to "too many airstrikes requested",
  • improved handling of the grenade projectiles,
  • a new, neat instructions message. :)
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Cheers,

Rookie One
Last edited by Rookie One.pl on Sun May 22, 2005 10:19 am, edited 6 times in total.
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spy0012
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Post by spy0012 »

Where is this mod, don't see no links or anything, is it just for MOHAA not SH or BT
Rookie One.pl
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Re: Fire for effect released!

Post by Rookie One.pl »

D'oh... :roll:
Rookie One wrote:<EDIT 2>Download temporarily down due to a bug that might lead to a server crash. Fixing in progress.</EDIT 2>
It's already fixed, I'm putting my site back up again, and when it's done I'll post a new link here.
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Rookie One.pl
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Post by Rookie One.pl »

Just as I promised. Take a look at the first post.

Plus a Spearhead version is underway.
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jv_map
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Post by jv_map »

It's been said before but it really is time now to change your name to Pro One :wink:
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Rookie One.pl
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Post by Rookie One.pl »

Wow, thanks JV! If you say it, I believe you! :D

BTW hasn't anyone downloaded it yet? :( My download counter still says 0... :?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

i d/l it... havnt played it but d/l'd... i think that the counter is busted :wink:
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Rookie One.pl
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Post by Rookie One.pl »

Version 0.6 available. See the first post in the topic.
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Rookie One.pl
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Post by Rookie One.pl »

0.8 is out. See the first post.
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Post by Rookie One.pl »

Version 0.9.3 available. Check the first post.
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lizardkid
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Post by lizardkid »

found a server running .8, it's occasionally up. Central USA,

68.3.202.135

loved the mod :D better than i expected. no lag or anything, nicely done.
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Rookie One.pl
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Post by Rookie One.pl »

Heh, that's nice. :) They should upgrade to the newest version, though, it fixes a few bugs and adds earthquakes. :P
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JoeyC
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Post by JoeyC »

Hi Rookie

I love the mod very nice. Only works wit the smoke grenades tho. Console says click item failed when using binoculars any idea why that happens.
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Post by lizardkid »

i believe this was made for AA, not SH or BT.
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Post by JoeyC »

Yep thats what I am using it in AA. Its cool with the smoke grenades. But some people complain about it because regular grenades now have a delay effect to them.
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