adding gameplay to 'desktop punishing'
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adding gameplay to 'desktop punishing'
This is one of my latest attempts to do something maplike. It's called desktop punishing (dtp) and players are fighting on a desktop being 3,5 cm high toy soldiers...
here's some some screens.
There's lots of stuff in kinda high resolution which look quite nice, even a toy robot u can control, but...
I know this was rather the wrong way to go, but despite knowing better, I started adding pieces always hoping to find a way to add some gameplay during mapping or that it would come by itself. Well, atleast in terms of a TDM map, it didn't.
So if anybody would be interested in participating and trying to make a playable map out of it, let me know.
here's some some screens.
There's lots of stuff in kinda high resolution which look quite nice, even a toy robot u can control, but...
I know this was rather the wrong way to go, but despite knowing better, I started adding pieces always hoping to find a way to add some gameplay during mapping or that it would come by itself. Well, atleast in terms of a TDM map, it didn't.
So if anybody would be interested in participating and trying to make a playable map out of it, let me know.
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Bjarne BZR
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Bjarne BZR wrote:...you can see most of the map from everywhere in the map.
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Bjarne BZR
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Didn't say it wasen't realistic, just pointed out the problem 
Think the best solution ( from an FPS point of view at least ) is to make the desk messy and reduce the scale of the soldiers. If a post-it stack blocks player view, it will be a lot easier. But on the other hand: I fear the map will also not be as cool if you do
Really keeping geometery simple will help as well, using textures to fake complexity... but you know all these things already! You are just a sucker for doing good looking stuff and good looking stuff usually equals higher poly count... that is your major failing
You should start modeling for Pixar instead of puny games. That would boost your polygon budget a few million times 
Think the best solution ( from an FPS point of view at least ) is to make the desk messy and reduce the scale of the soldiers. If a post-it stack blocks player view, it will be a lot easier. But on the other hand: I fear the map will also not be as cool if you do
Really keeping geometery simple will help as well, using textures to fake complexity... but you know all these things already! You are just a sucker for doing good looking stuff and good looking stuff usually equals higher poly count... that is your major failing
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Master-Of-Fungus-Foo-D
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Master-Of-Fungus-Foo-D
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I didn't feel offended at all, u're completely rightBjarne BZR wrote:Didn't say it wasen't realistic, just pointed out the problem
True again, but this would mean to trash everything and do it again in a different scale... NooooooBjarne BZR wrote:Think the best solution ( from an FPS point of view at least ) is to make the desk messy and reduce the scale of the soldiers. If a post-it stack blocks player view, it will be a lot easier.
I'm still hoping to find a decent game that can take my polygon madnessBjarne BZR wrote:You should start modeling for Pixar instead of puny games. That would boost your polygon budget a few million times
@Mj, if u compared ur fps with mine, u'd feel much better
@Elgan and Master-Of-Fungus-Foo-D Flight Sim would make the VIS problem unsolvable, but CTF could become fun indeed
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Master-Of-Fungus-Foo-D
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Take a look urself if u want to, here's the pk3(4.5MB; incl. bsp and map)...Master-Of-Fungus-Foo-D wrote:Well how bad is the vis problem...
Right now, I'm trying to gain the chance to use vis leafgroups: As I said, I will add a pc case and a printer to block sight and then things might get better...
Vis is a huge challenge, Q3 doesnt have the most optimized FPS settings anymore, and if too much happens, it slows real fast. leaves are tough here because you can see the whole thing. portals are out, no indoors. hints too.Well how bad is the vis problem... You could fix a lot of it i bet with a few details, vis leafgroup... hint.... (i know notihng of vis)
what can you do?
EDIT: you can stare at that .map magazine :drool:
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Hmm... Perhaps you could put the Computers tower up ontop of the desk roughly in the middle, that would certainly divide the place up...
Um, have a stack of books or game boxes or cd case.. or heck, make a wall of all these along the desktop for more hiding stuff?
Um, have a stack of books or game boxes or cd case.. or heck, make a wall of all these along the desktop for more hiding stuff?
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
yep, have put a midi tower and huge HP LaserJet (still just dummies) on the table, moved some pieces to somewhere else and now the view is blocked in a sufficient way:Cheetohs wrote:Hmm... Perhaps you could put the Computers tower up ontop of the desk roughly in the middle, that would certainly divide the place up...
Um, have a stack of books or game boxes or cd case.. or heck, make a wall of all these along the desktop for more hiding stuff?





