Turning Omaha into a Free For All map

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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lizardkid
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Post by lizardkid »

as to removing spawns, ou'll have to add all your own after this, and i dont even think this is right..

Code: Select all

removeclass spawn
then spawn your new spawns. somebody correct this code...

as for making a .pk3, it's easier than you probably think.

right click, hit new>compressed folder.
put all your stuff into it.
get rid of the .zip and replace with .pk3
name it zzz_... or user_...

those are common naming conventions though.
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cameronnat
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Post by cameronnat »

lizardkid wrote:as to removing spawns, ou'll have to add all your own after this, and i dont even think this is right..

Code: Select all

removeclass spawn
then spawn your new spawns. somebody correct this code...

as for making a .pk3, it's easier than you probably think.

right click, hit new>compressed folder.
put all your stuff into it.
get rid of the .zip and replace with .pk3
name it zzz_... or user_...

those are common naming conventions though.
And just where am I to put this .pk3 afterwards? :wink: :lol:
lizardkid
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Location: Helena MT

Post by lizardkid »

just in plain old main. make sure you have the correct folders imitatedin the .pk3 as where all your stuff is.
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Bjarne BZR
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Post by Bjarne BZR »

There are atempt at "complete" tutorials, but they never fit everyone exactly I'm afraid.

But onto your problem: I dont think the spawns on the beach has targetnames, as they are never disabled in the original map, they never needed to have targetnames.

So to move the spawns you will need to do it another way: take a look at the "The Hunt anti grenade-spam mod" ( http://gronnevik.se/rjukan/index.php?n=Main.ModDownload ). In that script I spawn triggers over the original spwns and use them to teleport the player to a new destination.
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cameronnat
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Post by cameronnat »

First of all I want to say Thank-you to your all your patienc e with me fBjarne BZR. But I am a NOOB as far as modding goes. I just looked at your mod for The Hunt and it just blows my mind. I have NO IDEA how I would incorporate that into Omaha. I know it's ALOT to ask but do you think you could help me out here? My friend and I have started 2 Spearhead servers. We have a website but we are NOT a clan. It has been a month and still it seems very hard to get anything accomplished. I mean we have stats and forums but we don't have a bunch of our favorite maps because of spawn points, etc. I know it is alot to ask of you but do you think you could mod Omaha for us so we can use it for FFA? I would totally give you ALL the credit and post a link to your site if you wish!! Please let me know either way. Again, thankyou very much!
Last edited by cameronnat on Wed Mar 16, 2005 3:02 pm, edited 1 time in total.
Bjarne BZR
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Post by Bjarne BZR »

Place the calls to the spawn move funtion in main ( before "level waittil spawn " )
Place the spawn move funtion itselt last in your script file.
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