Remove ents that havent been given targetnames
Moderator: Moderators
Remove ents that havent been given targetnames
In the Hunt map m3l3 there is a little dead end near the church made with a 2 post barbwire.tik and 3 hedgehogs. They are ents in the bsp but the author hasnt assigned targetnames so they cant be deleted in map.scr with $targ delete
Tried kill ent and removeent and they both result in crashes
Any ideas?
Tried kill ent and removeent and they both result in crashes
Any ideas?
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
NO you can'tMaster-Of-Fungus-Foo-D wrote:cmon, what do we care what a modder wants? why make comments about it? (can i say hypocrite?)
I was just pointing out a potential problem if he allows players to get into that area, what's the problem with that?
Grassy
An ambiguous question will get a similar answer...
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
sry grassy.. i need to hold my toungue (finger?
)
and when i said can i say hpyocrite i was talknig about myself
try
and when i said can i say hpyocrite i was talknig about myself
try
Code: Select all
removeclass staticobstaclebarbwire
removeclass staticobstaclehedgehog-
Rookie One.pl
- Site Admin
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I was able to remove some of the barbedwire models on m3l3 using removeent. But, I don't think they are the ones you wanted to remove. I looked in the decompiled map file of m3l3 and they didn't show up.
Here's the code I used
And here's the code I used to determine the entity numbers. I didn't even see a hedgehog in there.
Here's the code I used
Code: Select all
level waittill spawn
waitframe
removeent 11
waitframe
removeent 12
waitframe
removeent 14
waitframe
removeent 27
waitframe
removeent 28Code: Select all
level waittill spawn
for (local.i = 0 ; local.i <= 1023 ; local.i ++)
{
$player[1] whatis (local.i)
waitframe
}yer got ent nums - even tried deleting by ent num
Given up - bulding up a pile of rubble either side as put a sloping clippy either side so guys can run up and over and barbs and hogs are hidden
of course now i get the red interference graphic glitch by overlaying spawns.#
Gonna take up knitting.
But all contributors to the thread noted - thanks guys - some talent amassed here - gonna b a regular visitor
Given up - bulding up a pile of rubble either side as put a sloping clippy either side so guys can run up and over and barbs and hogs are hidden
of course now i get the red interference graphic glitch by overlaying spawns.#
Gonna take up knitting.
But all contributors to the thread noted - thanks guys - some talent amassed here - gonna b a regular visitor


