Hi
I'm currently working on a map that contains a lot of hedgerows and bocage type terrain. I'm trying to design the hedges so they are a lot more 3 dimensional in shape and size than just creating blocks and applying a texture to their showing faces.
I've been using some of the hedgerow textures applied to clip, then placing the static objects bushes and trees randomly so that some of the branches and foilage sticks through the hedgerow texture.
I guessed this was the way to do it as it seems EA have done the same thing on the single player normandy maps.Any offers or advice guys?
Chris
Creating Hedges/overgrown areas
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Thirty-O-Six
- Lance Corporal
- Posts: 11
- Joined: Tue Jan 28, 2003 1:57 am
-
Thirty-O-Six
- Lance Corporal
- Posts: 11
- Joined: Tue Jan 28, 2003 1:57 am