If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Sun Mar 20, 2005 2:15 am
Hi, When I save my map it makes a .MAP and .BAK file, Anyway it says It can't find my map .bsp, How do i make it into a .bsp file?
Thanks.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
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by tltrude » Sun Mar 20, 2005 2:44 am
You must compile the map to get the finished .bsp file. The best way is to download
Mbuilder (a frontend program). Once it is setup, it will run the compilers in MOHAATools for you with only two clicks.
Here is a URL where you can read all about it and download it.
http://users.1st.net/kimberly/Tutorial/mbuildertut.htm
Tom Trude,
TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Sun Mar 20, 2005 3:13 am
Yeah i've compiled it but i get errors
I tied making something into a pk3 file when mucking around other day.
Grassy
First Lieutenant
Posts: 221 Joined: Sun Aug 22, 2004 11:36 am
Post
by Grassy » Sun Mar 20, 2005 4:21 am
This is showing that in a directory named "scripts" that the file "likeomg.shader.txt" has a mismatched character "called a brace".
They all should be matched with an openbrace { and a closebrace }
Grassy
An ambiguous question will get a similar answer...
TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Sun Mar 20, 2005 5:02 am
Umm I've already deleted that folder, why does it say its still there?
Grassy
First Lieutenant
Posts: 221 Joined: Sun Aug 22, 2004 11:36 am
Post
by Grassy » Sun Mar 20, 2005 6:11 am
Sorry my crystal ball is broken.
It must be finding it somewhere, it even lists the line number in the file that the error is on.
An ambiguous question will get a similar answer...
TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Sun Mar 20, 2005 6:53 am
Oh ok, Is there any other compiling tools? If so could you tell me how to use it, thanks.
EDIT:
Nevermind, I've worked it out, thanks for the help though.
cheers
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Mon Mar 21, 2005 12:05 am
it's going to return that error anyway, MBuilder or no. all the compiler tools use the MOHTools compilers, they just link in different ways.
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Bjarne BZR
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by Bjarne BZR » Mon Mar 21, 2005 10:34 pm
Delete (or move) all custom pk3:s from your main folder before compiling a new map, lots of them contain errors so you are best off cleaning your install when making maps.
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TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Tue Mar 22, 2005 7:48 am
Yup I've got it working.
Does anyone know how to fix this error:
***************** ERROR *****************
Q3MAP Version 1.00
VIS options
-threads [num] - specify how many threads to use
-v - verbose
-fast - fast vis
-level - [testlevel]
-nosort
-deleteprt
-tmpin
-tmpout
-nofarplane
-farplane [num]
-help - what you see
-gamedir [gamedir]
For Mbuilder ^
Thanks.
Bjarne BZR
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by Bjarne BZR » Tue Mar 22, 2005 8:39 am
Probably one of the directories are nt correct ly set in MBuilder.
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TJ
Lance Corporal
Posts: 16 Joined: Sat Mar 19, 2005 9:15 am
Location: New Zealand
Post
by TJ » Tue Mar 22, 2005 10:47 pm
Okkkk, Umm How do I add Prefabs?
Bjarne BZR
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by Bjarne BZR » Tue Mar 22, 2005 10:54 pm
File -> Load prefab...
( in Radiant )
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