.3DS file to MOHAA format ????

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mcunha98
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.3DS file to MOHAA format ????

Post by mcunha98 »

Hi,

Well i search tutorials, samples and all material possible to understand how export objects to MOH:AA engine, but none have sucess, because the samples dont is direct to MOH:AA

Exist a more detailed site to view ?

Scorpio Midget make a plugin to milkshape, but i dont know if it work correctly (any comment in forums topics dont will positive about the plugin).

By other side, i see MODs like MODERN WAR FARE and WORLD TRADE CENTER having hellicopters, trains, and many others models/objects imported from another plataforms.

Suggestions ????
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Post by agentmad007 »

Milkshape import/export 3ds and skd (mohaa file)
Lighray import/export skd , you ll need to buy the license for sure!the function export ins locked by the author.

You can build your model in 3dstudio max if you are a good modeler , the import in milkshape for exporting in .skd
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Post by Rookie One.pl »

If you're using 3dsmax, you can use the max2skl tool from the UberTools/FakkTools and then skl_2_skx from the Spearhead SDK.
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Post by jv_map »

There is also a max skl export plug-in in the SH SDK :wink:
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mcunha98
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Post by mcunha98 »

All suggestions about the use of MilkShape pointing to need of the Scorpio Midget Plugin.

In past, i try use the MilkShape + Plugin to export, but this dont is possible (probably because my version of MilkShape and Scorpio Plugin its incompatbile).

What is the version of milkshape i need to export ?
Is need get plugin of scorpio ?
Where i found this files to download ????
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Post by Rookie One.pl »

Milkshape + Scorpio's plugin works for static models only. This means you cannot have any animated models.

@jv_map: these plugins are for 3dsmax 3 and 4. They don't work in my 6, so I need the max2skl from ubertools.
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mcunha98
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Post by mcunha98 »

Rookie One wrote:Milkshape + Scorpio's plugin works for static models only..
Ok, is this i need !
But, my question, where i find the files to download, and exist a tutorial explain how i export to MOH system the final object (including texture, etc...)
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mcunha98
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Post by mcunha98 »

Again return to subject !!!!

Well, i get any a 3DS file, in this sample i get the file:
http://www.3dcafe.com/models/bull.zip


Ok, i copy the export of Scorpio to MilkShape, in my first exportation i verify the problem of code created, he use fixed paths, in my case "program files" folder is "Arquivos de Programa". This problem i resolve creating a program files\MilkShape 3D 1.6.4 folder and put the idle.skc file into the folder to plugin/export work fine.

In 3rd try i have sucess in exportation process, but i think the problem of process exportation is the material used. It (plugin) show a warning about materials used, but continue the process...


Image


The bull object (3ds file) in MilkShape is opend and "interpreted" correctly, but i dont have a idea about the error.
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Please help !!!
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Post by jv_map »

What warning message do you get? Does the model work in mohaa?
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mcunha98
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Post by mcunha98 »

jv_map wrote:What warning message do you get? Does the model work in mohaa?
Exporting use MOH SKB format...
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Code: Select all

Current models statics:
Meshes = 1
Materials = 1
Bones = 0

Code: Select all

Preparing model for SKB export
Model name [bull]
Path to mohaa main (c:\Arquivos de Programas\EA Games\MOHAA)

Code: Select all

Sorry but texture must be TGA or JPG
Failure texture:
[]

Code: Select all

Got Material 1
Shader
 surface WHITE PLSTC shader bull_

Code: Select all

Ready to write SKB to disc

Code: Select all

SKB static model exported

Code: Select all

TIK control file created !!!

Code: Select all

To use the model in Mohaa, open up MohRadiant 
Right click on the 2d view
Choose  
 Milkshape -> bull
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Post by jv_map »

Oh I see... nothing to worry about :)
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Post by mcunha98 »

jv_map wrote:Oh I see... nothing to worry about :)
But dont work !!!!!!!!!!!!!!!!!!!!!1
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Post by lizardkid »

it's the skin ;)

make it a targa or jpeg. it might be a bitmap now ;)

.jpg or .tga
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mcunha98
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Post by mcunha98 »

lizardkid wrote:it's the skin ;)

make it a targa or jpeg. it might be a bitmap now ;)

.jpg or .tga
How i think...
But i dont understand how i resolve this problem.
For example, i get a "concrete.tga" file and put into milkshape materials, but i dont know how change the MATERIAL_PLASTIC of milkshape to my texture.

When i export the MOhRadiant make a box only, dont have a model...

I think i need a tutorial of skining to milkshape, somebody with more experience tell a website to find more details please...
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Post by jv_map »

What does the .tik file look like (open with text editor)? ... what error message do you get from radiant at the bottom of the screen?
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