ServerSide Stalingrad Mods?!?
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ServerSide Stalingrad Mods?!?
Where can i get that file , its like unreal4 or something, where it made steps from sandbags on the stalingrad map, and u can use it serverside.
I wanna host it for demo.
I wanna host it for demo.
Ive played more than u.
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Green Beret
- Major General
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ur jus messin wit us right,u really never spawned anything in a map?
after level waittill spawn put the item to be spawned,then end it.
to get the coords go to the spot on stalingrad were u want the item,then pop up console and type in coord,and youll see the coords pop up wit the angles under them.so ull have two lines of numbers 
after level waittill spawn put the item to be spawned,then end it.
Code: Select all
level waittill spawn
local.item = spawn script_model targetname my_item
local.item model "models/static/vehicle_mercedes.tik"
local.item.origin = ( 100.00 100.00 100.00 )//change this to your coords
local.item.angles = ( 0 360 0 )//change to fit your angles
end
//other stuff
Hhm just do what he said lol, if you want to place a model somewehere, go in the game to the place where the model has to be, open console, and type "coord" and write down the coordinations and angles.
Add the script (from above) under "level waittill spawn" in the scr of the map.
Change the coordinations and angles in the script
Then choose the model, search for the model you want in radiant, and remember the model's path. And change the path of the model in this piece of the script:
local.item model "models/static/vehicle_mercedes.tik"
That's it
Anyway, you can change the scr in game too, type "editscript" in console. The edited scr will be found in main/maps/dm (or obj) If you're done press control + S to save. Restart the map and test if the model(s) is on the right place or right angles.
Add the script (from above) under "level waittill spawn" in the scr of the map.
Change the coordinations and angles in the script
Then choose the model, search for the model you want in radiant, and remember the model's path. And change the path of the model in this piece of the script:
local.item model "models/static/vehicle_mercedes.tik"
That's it
Anyway, you can change the scr in game too, type "editscript" in console. The edited scr will be found in main/maps/dm (or obj) If you're done press control + S to save. Restart the map and test if the model(s) is on the right place or right angles.
i dont get this at all. OK, i opened the Script from script editor ingame, but when i edit it and hit control S it saves, but when i restart the map, i dont see any new model.
BTW where do i put the coords at?
local.item model "models/static/vehicle_mercedes.tik THEN coords? ?!?!?!
BTW where do i put the coords at?
local.item model "models/static/vehicle_mercedes.tik THEN coords? ?!?!?!
Ive played more than u.
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LiquorKraZy
- Captain
- Posts: 267
- Joined: Tue Aug 10, 2004 5:38 am
- Location: CA
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using EDITSCRIPT, adding what ever you want and saving it, then restarting only works for AA...in SH you have to figure out where you want stuff then type in COORD and it will give you the coordinates and the angles you need for the objects to spawn, then you have to open the .scr for that map and add it, then save, use a thread to call the object, example:
put angles in for Red
solid makes object solid, and not solid makes it so you can walk thru it
put the coords in for Blacklevel waitill spawn
thread rock
end
rock:
local.object = spawn script_model
local.object model "static/rock_large.tik"
local.object.origin = ( *** *** *** )
local.object.angles = ( *** *** *** )
local.object solid/notsolid
end
put angles in for Red
solid makes object solid, and not solid makes it so you can walk thru it
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
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origin is were coords go 
level waittill spawn
local.item = spawn script_model targetname my_item
local.item model "models/static/vehicle_mercedes.tik"
local.item.origin = ( 100.00 100.00 100.00 )//change this to your coords
local.item.angles = ( 0 360 0 )//change to fit your angles
end
//other stuff
level waittill spawn
local.item = spawn script_model targetname my_item
local.item model "models/static/vehicle_mercedes.tik"
local.item.origin = ( 100.00 100.00 100.00 )//change this to your coords
local.item.angles = ( 0 360 0 )//change to fit your angles
end
//other stuff
-
LiquorKraZy
- Captain
- Posts: 267
- Joined: Tue Aug 10, 2004 5:38 am
- Location: CA
- Contact:
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
