Need help!!!

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k47a
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Need help!!!

Post by k47a »

i'm just started mapping... Got a problem with me map: Did the tuts and saved the map but when it loads (it does) it's all black and me mate don't seem to work...
What's wrong?
Please help!!!
:?
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bdbodger
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Post by bdbodger »

loads how in game or in mohradiant? Did you set any value in the map for worldspawn like daylight or ambient light ?
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k47a
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Post by k47a »

well, it did load in the game... But there's no mate (I can't move - the compass does though if you move the mouse...) But it's all pitch dark and there's just no nothing.
I created a "First Room" and tried to test it, that's all...
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wacko
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Post by wacko »

i quickread the tut 'first room' and if u did everything like it is described, u ought to have a room with light and playerstart.
Please check again, whether the light and the playerstart both are inside the room u created and whether u textured the walls like it is explained.
If everything looked like in the tutorial's screenshots, errm, it should work :? If anything u did was different to what u read, please tell us what and we will help u :)
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k47a
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Post by k47a »

Ay thanks a lot. The rooms there now with light and mate...
Another question: Where can I write commands in, e.g. that me player should carry a weapon and stuff like this? I know, stupid question, but I've never done any mapping or programming 'fore...
ivan :D
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tltrude
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weapon

Post by tltrude »

After you get the light and playerstart (gold one) in there, place both an allied (blue one) and an axis (pink one) spawnpoint in there as well. Then recompile your map.

Create a folder named "dm" in the mohaa/main/maps folder. Move your .bsp file to that folder and you will have weapons. Test it as a multiplayer "Team Match" game.

When you get ready for the next map, try these video tutorials, they're great! http://www.carbongraphx.com/mohaa/vidtuts.html
Tom Trude,

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TJ
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Post by TJ »

Hi, Umm where and how do I find out how high im making my walls? I usually get them wrong, And how high are walls usually?
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k47a
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Re: weapon

Post by k47a »

tltrude wrote:After you get the light and playerstart (gold one) in there, place both an allied (blue one) and an axis (pink one) spawnpoint in there as well. Then recompile your map.
Um, what's a spawnpoint?
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