Whenever I add AI to my map, a message comes up saying that Radiant has encountered a problem.
I dunno what to do as it keeps on comming up when I add AI.
Please help.
Fuzileer.
AI problem.
Moderator: Moderators
Let me guess you have spearhead but are useing the mohaa tools version of radiant . Use the SDK version of radiant or rename mainta to xmainta when you are makeing maps . If you decide to get the SDK then save your mohaa compliers qmap.exe and mohlight.exe from the mohaa tools directory for makeing mohaa maps and change mainta to xmainta when makeing mohaa maps . When makeing maps for spearhead use the qmap.exe and mohlight.exe from the SDK directory to complie . Change xmainta back to mainta to make maps for spearhead or to play spearhead again . Adding spearhead AI in the mohaa tools ver of radiant will make it crash .
Let me explain a bit better to make a map for mohaa you had to download mohradiant . There are 2 possible downloads 1 mohaatools and 2 the SDK
They both contain the editor mohradiant and the compilers to compile your map when you are done . The compilers are qmap.exe and mohlight.exe
When you download mohtools to make AA maps it installs mohradiant into the MOHAATools directory and also puts the compliers in there too .
The SDK version is for makeing spearhead maps and it installs into the SDK directory it also contains mohradiant and qmap.exe and mohlight.exe
Both versions of mohradiant can be used to make AA maps but only the version of mohradiant that came with the SDK can be used to make spearhead maps because only that version of mohradiant can read the ai models from spearhead . If you want to use that version of mohradiant to make AA maps you need to rename the mainta directory to xmainta so that mohradiant can't find it and so it won't load any spearhead models into your map that won't work in a AA map . If you do that to make a AA map you need to use the compilers that came with mohtools , qmap.exe and mohlight.exe they would have been installed into the MOHAATools directory . For spearheead maps do not rename the mainta directory and use the qmap.exe and mohlight.exe in the SDK directory to compile your map .
They both contain the editor mohradiant and the compilers to compile your map when you are done . The compilers are qmap.exe and mohlight.exe
When you download mohtools to make AA maps it installs mohradiant into the MOHAATools directory and also puts the compliers in there too .
The SDK version is for makeing spearhead maps and it installs into the SDK directory it also contains mohradiant and qmap.exe and mohlight.exe
Both versions of mohradiant can be used to make AA maps but only the version of mohradiant that came with the SDK can be used to make spearhead maps because only that version of mohradiant can read the ai models from spearhead . If you want to use that version of mohradiant to make AA maps you need to rename the mainta directory to xmainta so that mohradiant can't find it and so it won't load any spearhead models into your map that won't work in a AA map . If you do that to make a AA map you need to use the compilers that came with mohtools , qmap.exe and mohlight.exe they would have been installed into the MOHAATools directory . For spearheead maps do not rename the mainta directory and use the qmap.exe and mohlight.exe in the SDK directory to compile your map .


