u can define the density of surfaces where the shadow 'lies'. In the surface properties of that selected face give it a value of 2, 8, 16, anything (try urself) in the 'density' field. I think it's rather bad for fps, so use it just where it makes sense.HyperKiller wrote: ...and can i make the light (even the sun) to cast sharp shadows?
U could d/l the map of 'containerz' at the mohaa recycling bin (click my sig), where I used this effect (ground around the generator cage got density 2, showing even the grid of the grate) and in which u can also find the light beams in the laboratory.
Pic of shadow: http://www.gaster.de/containerz/5.htm
Pic of light beams: http://www.gaster.de/containerz/14.htm


