Help! Texture getting weird!

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[EBA-UK]Pirate
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Help! Texture getting weird!

Post by [EBA-UK]Pirate »

Hi m8's,

I textured a brush with grass.
After the compile the texture looks realy weird. (see pic)

Does anyone knows what causes it??

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Sorry for the low Quality picture.
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Jack Ruby
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Post by Jack Ruby »

The brush is too big and touching too many others, chop it into sections, will be fine.
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[EBA-UK]Pirate
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Post by [EBA-UK]Pirate »

Pfffff that simple ? :oops:

Well thanks m8. I'll try to
chop chop chop chop chop (there goes my visdatasize again :roll: )

LOL :D
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panTera
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Post by panTera »

Chopping it up will only help in some areas, however you won't get rid of it completely.
The streching of the texture is caused by a special parameter in the shader, namely "clampmap". (Meaning it clamps the texture coordinates instead of wrapping/tiling them.) In some cases they have also added a normal version of the texture, with "map" instead of "clampmap". Look for a version of the texture that has something like '_noclamp' in its name. If you can't find one then it's best to use a different texture.
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Post by Rookie One.pl »

Hmm... How about messing with surface parameters (texture scale/offset)? Might be worth a shot.
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[EBA-UK]Pirate
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Post by [EBA-UK]Pirate »

thanks I will try......

cause chopping was not the answer!
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