.3DS file to MOHAA format ????
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.3DS file to MOHAA format ????
Hi,
Well i search tutorials, samples and all material possible to understand how export objects to MOH:AA engine, but none have sucess, because the samples dont is direct to MOH:AA
Exist a more detailed site to view ?
Scorpio Midget make a plugin to milkshape, but i dont know if it work correctly (any comment in forums topics dont will positive about the plugin).
By other side, i see MODs like MODERN WAR FARE and WORLD TRADE CENTER having hellicopters, trains, and many others models/objects imported from another plataforms.
Suggestions ????
Well i search tutorials, samples and all material possible to understand how export objects to MOH:AA engine, but none have sucess, because the samples dont is direct to MOH:AA
Exist a more detailed site to view ?
Scorpio Midget make a plugin to milkshape, but i dont know if it work correctly (any comment in forums topics dont will positive about the plugin).
By other side, i see MODs like MODERN WAR FARE and WORLD TRADE CENTER having hellicopters, trains, and many others models/objects imported from another plataforms.
Suggestions ????
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agentmad007
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Rookie One.pl
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All suggestions about the use of MilkShape pointing to need of the Scorpio Midget Plugin.
In past, i try use the MilkShape + Plugin to export, but this dont is possible (probably because my version of MilkShape and Scorpio Plugin its incompatbile).
What is the version of milkshape i need to export ?
Is need get plugin of scorpio ?
Where i found this files to download ????
In past, i try use the MilkShape + Plugin to export, but this dont is possible (probably because my version of MilkShape and Scorpio Plugin its incompatbile).
What is the version of milkshape i need to export ?
Is need get plugin of scorpio ?
Where i found this files to download ????
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
Again return to subject !!!!
Well, i get any a 3DS file, in this sample i get the file:
http://www.3dcafe.com/models/bull.zip
Ok, i copy the export of Scorpio to MilkShape, in my first exportation i verify the problem of code created, he use fixed paths, in my case "program files" folder is "Arquivos de Programa". This problem i resolve creating a program files\MilkShape 3D 1.6.4 folder and put the idle.skc file into the folder to plugin/export work fine.
In 3rd try i have sucess in exportation process, but i think the problem of process exportation is the material used. It (plugin) show a warning about materials used, but continue the process...

The bull object (3ds file) in MilkShape is opend and "interpreted" correctly, but i dont have a idea about the error.

Please help !!!
Well, i get any a 3DS file, in this sample i get the file:
http://www.3dcafe.com/models/bull.zip
Ok, i copy the export of Scorpio to MilkShape, in my first exportation i verify the problem of code created, he use fixed paths, in my case "program files" folder is "Arquivos de Programa". This problem i resolve creating a program files\MilkShape 3D 1.6.4 folder and put the idle.skc file into the folder to plugin/export work fine.
In 3rd try i have sucess in exportation process, but i think the problem of process exportation is the material used. It (plugin) show a warning about materials used, but continue the process...

The bull object (3ds file) in MilkShape is opend and "interpreted" correctly, but i dont have a idea about the error.

Please help !!!
Exporting use MOH SKB format...jv_map wrote:What warning message do you get? Does the model work in mohaa?

Code: Select all
Current models statics:
Meshes = 1
Materials = 1
Bones = 0
Code: Select all
Preparing model for SKB export
Model name [bull]
Path to mohaa main (c:\Arquivos de Programas\EA Games\MOHAA)
Code: Select all
Sorry but texture must be TGA or JPG
Failure texture:
[]
Code: Select all
Got Material 1
Shader
surface WHITE PLSTC shader bull_
Code: Select all
Ready to write SKB to disc
Code: Select all
SKB static model exported
Code: Select all
TIK control file created !!!
Code: Select all
To use the model in Mohaa, open up MohRadiant
Right click on the 2d view
Choose
Milkshape -> bull
How i think...lizardkid wrote:it's the skin
make it a targa or jpeg. it might be a bitmap now
.jpg or .tga
But i dont understand how i resolve this problem.
For example, i get a "concrete.tga" file and put into milkshape materials, but i dont know how change the MATERIAL_PLASTIC of milkshape to my texture.
When i export the MOhRadiant make a box only, dont have a model...
I think i need a tutorial of skining to milkshape, somebody with more experience tell a website to find more details please...


